Quote Originally Posted by OmniEx View Post
this guy suggests that the game should be balanced to where GEAR>SKILL.
I don't think he said that at all. I think what he's saying is that memorizing patterns does not equal to SKILL, but mechanics + knowledge on the job = SKILL, and things like iLVL and Echo are not doing what they're supposed to on easing the fight for new players.
And I kinda agree with it, because you have people in SCoB that don't know how to use their jobs, only got to SCoB because they've done T5 so many times that they memorized it. Same in Levi Ex.

Also, he's not saying "let's discard all mechanics and make all fights face-roll and tank and spank".
What he's saying is the mechanics we have now (like the overuse of instant-wipes) could perhaps be changed to be more fun and interesting.
Why must all fights have a dps check that if not met causes the party to wipe? Like someone said, why not deplete the party's mp or sleep everyone or trigger another mechanics that would actually be punishing but still make you do your best to recover from it?
From how it stands, Tanks get to t5 without ever having to tackle anything or even move, and then they get bombarbed with insta-wipes to the whole pt. You, as an individual, stand powerless on a party until everyone is perfect. Not on their jobs, but perfect on the mechanics.

I don't agree with him to full extent, but it was a very well written opinion, and I think we can do a lot better and I see first hand what this unforgiving nature of content we have now does to people.