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  1. #11
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Bizniztyme View Post
    You can also see a ton of threads of people complaining that the game is faceroll. So you go on assuming everyone agrees with you and I'll assume that everyone agrees with me and lets move on.

    How about this, then, for event structure criticisms, perhaps we can agree on this one:

    I'm sick to death of having to leave people out of endgame content because of this antediluvian concept of X NUMBER OF PEOPLE ONLY, NO MORE NO LESS, LOCKOUT FOR WEEK AFTER COMPLETION.

    As a person who maintains a small LS with lots of folks who would like to participate in content, I object stringently to this nonsensical idea that Dev Team has no choice but to enforce lockouts in order to keep gear rare from hyper-hardcore groups who would run Turn 6 through 9 eight times a week to gear up everyone's alts one by one.

    Holy cow, Batman, if they want to, let them. Don't screw over the regular players because of folks who have no job and play XIV all day. Don't screw over groups of pals who want to play a damn game together (novel concept, I know, I'm an original thinker) because of individuals or groups consisting of a minute fraction of the populace who have sublimated into their computer chair for the sake of endless raiding.

    Dev Team could also change drops structure in many ways, if need be. They could tokenize it. They could increase or decrease drop rates depending on # of folks who have cleared that content for the week. They could have one base drop per Turn, and an additional drop with x% chance of an additional drop, with x representing the number of people who had not completed that content for the week. If they were really insistent about overgearing, they could make the first drop only guaranteed if everyone in the content had not cleared it for the week, and any/all additional drops were x% chance. Something. Anything. Would beat the hell out of being hamstrung for the balance of the week.

    Dev Team replies to issues about overgearing as if they do not have any control over the matter. Why?

    Not kosher, kids.

    Señor Yoshida, huge fan, love ya forever for saving the game, but damn if you didn't rip the social aspects of playing an MMO right out of the game's core and toss them into Vesper Bay. Work with us here.
    (20)
    Last edited by Eagleheart; 06-04-2014 at 11:49 PM.