I'm well aware of how the mechanic works, you didn't understand what I said. Both players are running, but each sees themselves at a different point than the other sees them due to latency. This leads to one person thinking they're running the correct direction, with the other person following them. However, the other person sees that they are the one running the correct direction. Other players may see them running very close to each other. Each person thinks the other should change direction, and they're both right according to what they see. Usually this gets fixed soon enough by one of them changing, but sometimes they both change the same way or neither change, thinking the other will. Multiple vines compounds the problem. Most often we're fine, but like I said, a single bad break can bring the end.


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