The major problem with this is his assumption about Coil in the first place. Primals, I mean Extreme Primals especially, are made for just a more challenging aspect. While I agree, of his "idea" of more freedom, I have to disagree overall. Honestly, Coil is a just a raid content, it is made to be difficult, and that you can only tackle it with 8 players. That is the WHOLE base around it, it wasn't made to just be difficult, it's made so it requires synergy with your party members to progress. It's not made so you can just hop on and beat it. Sure, we could use different type of content, but we have that! There will be Chocobo Raising, CT, etc. Sure things like Treasure Maps, and Daily Hunts probly could use some flavor to their idea, but there is a lot other content for the other type of players. Believe it or not, however, most people I know only care about the loot.