Quote Originally Posted by PotatoTree View Post
I do not agree with this guy, and I think he is everything wrong with the game's population.

He basically wants crystal tower. Where "oh you messed up? Well we'll just raise you and we're good as new. la de dah". Thats BORING. Challenging mechanics where if you mess it up you DIE are fun. Because when you win, it doesn't feel like you just spent time in a long ass grind, it feels like you deserved it.

And people are complaining that you can do coil in lower tier gear if you can deal with the mechanics? READ THAT AS YOU CAN DO CONTENT IF YOU ARE SKILLED, NOT IF YOU ARE BUFFED OUT ON GEAR. Jesus, imagine if you were playing Starcraft and you started with double the workers because you had more "gear" compared to another player. NO. Ideally the game should be 100% skill based. Do you know how boring T4 is now that you can just faceroll it with crazy gear? Or T1 even. And this guy prides T1 and T4 as being awesome and T5 as bad because you actually need to do something in the turn? Is this a joke? Is this what mainstream players really want?

And he wants tokens for dungeon entries? Have any of you guys actually played 1.0 ffxiv? Collecting tapers and stuff for iffy was BORING. SO GODDAM BORING. Practising in coil is FUN. Because if you are not winning, it means it is HARD, so when you do win, you'll feel a sense of ACCOMPLISHMENT.

Please take your easy mode content and shove it elsewhere. Do not ruin the game for the rest of us who actually enjoy a challenge.
As much as I'd love to say you are correct, however a game is entirely dependant on the people paying for it. It would be fun for you and me, but for most people, let's take for example if my dad were to play this game (he used to play a lot of games back then) he would get stuck in coils for months, maybe years because of the amount of time spent committed to other things. Not everyone can play 3+ hours everyday, and they are contributing just as much as you and me in terms of game subscription.

And also beating the highest content to see the story or simply wanting to win it one day is something that the masses want, too.

It is sad however, that if those players don't get what they want they will simply quit. You might say "good riddance", you don't want to put in the effort but want the rewards, now shoo! but for Square Enix it is unfortunately not so!

I personally think between hardcore and casual content they are doing very amazingly in terms that if you are stuck, you have the echo next patch to look forward to. You also have non-battle or easy battle content such as treasure hunt or grinds like animus. What I think is needed is simply more happy content, like mini games.