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  1. #11
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    This week, I ended up being in charge of the raid, I normally main tank or off tank as necessary and we had a problem. Two individuals who were new to raiding and understood the fight came along with us and when it came time to work on the content we were having a hard time on turn 6.

    Keeping in mind that it has been approximately 3 months since Coil came out, we have certain expectations of the players involved. So now you're faced with a dilemma and you want the people to progress and help them clear content as it helps the overall atmosphere of the FC.

    But the fact is in these heavy mechanic fights... one mistake and it's almost always over. Someone doesn't get honey, chains aren't broken. I do not disagree entirely with the OP because the simple matter is this is a game, and it needs to be fun and inclusive.

    If SE were to make modifications to the current raid, echo, new gear, there will be a similar stop gap of population incapable of clearing the raids even when 3.0 comes out. Because as Pharos Sirius demostrated, more DPS in a lot of cases makes the fight even harder.

    Raiding groups are starting to have similar problems on Turn 7 where they have to coordinate the shrieks to end around 60% before pushing phase. The point is, that this is lacking in fun factor of raiding and they want to do more mechanics, not less going forward. It's a recipe for destruction for the population of the game.

    I look at Crystal Tower as 'fun' mechanics that are challenging. (Maze of the Ancients might be more appropriate to call it.) And I hope that 2.3 introduces more of the same but there is a risk going forward that inclusive game play requires the ability to attract new players.

    Perhaps it's a foregone conclusion, as moving forward Square Enix has an entire population in China to tap for finances, but they will likely be alienating their Western players as new MMO's come out that challenge the simple conformity that exists within the game. I am hopeful however that now that 'true' 24 man raiding is unlocked there is hope for a true proper high end difficulty with it and will likely be looking forward to having 8 man vs 24 man raiding content. 24 man Titan would be insane.
    (6)
    Last edited by Edgedy; 06-04-2014 at 08:54 PM.