The main problem I have with the "team rope jumping" mechanic or the scripted mechanic is that it really doesn't give much room to improvise or come up with varying strategies. It's like a couple of groups get the win, word (and videos) gets around about how they got it, then everyone expects you to follow that strategy to the letter.

Basically becoming: make it to a boss/major battle, have a possibly temporary period of awe, practice the script, get the clear, make it to the next boss/major battle, repeat.

There is no mystery, there is no unexpected, and there is no need to be on your toes. The only real variance comes from pushing a phase too slow or too fast; or maybe one or two other ways groups have found to deal with a phase.

While I personally still have fun, I can see why this would really get to many people.

Quote Originally Posted by Genz View Post
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During the Nagoya Producer Letter Live, Yoshi-P said “the fights are scripted because if we made the moves random and, say, Titan uses weight of the land 4 times in a row or something that'd be unfair, right?”
Huh... there is a world between 100% scripted and 100% random.
In v1, Ifrit's behaviour was globally random, but he couldn't use the same attack twice in a row. Here, problem solved. Can't he remember even that?
I like this point. Why hasn't this post been given more "Likes!"