While I agree to a point on mechanics/insta death/gimmicks/etc... the thing is those need to be in for variety. Some things would just be boring if just face rolled. With no matter how many people or compositions. Frankly you can have fun/challange in current dungeons - and I do plenty and often - as do others. Think outside the box. I and many others have run things with non standard party setups and had soo much fun. Tam tara with only 2 dds and a healer because tank left... cleared it.... sastasha 3 dds and a healer... copperbell 4 dds(with acn and blm having cross class heals). Had ppl done titan hm with titan egi tanking him with 7 person group because the tank left.

So yeah there is fun to be had in even the current system.

But yeah a bit of randmoness in rotations could be good.

I know Yoshi says that randomness wouldn't be good. But... not have it just be random attacks... just a random ordering of the same rotation... so Titan hm for example could instead of stomp -> plumse go plumes -> stomps and so on(no I don't know the entire rotation by heart... I adapt on the fly). Nothing wrong with randomizing the rotation... and do it on each rotation restart. Same for ifrit... why in then out then plumes then whole arena... maybe first whole arena then the others etc.... Randomize the order of a single rotation. True you could get 2 MBs back to back in this case... but that's still survivable if properly handled.