Quote Originally Posted by Darra View Post
Ah, thank you for informing me of my thinking, even though it's not what you're telling me it is. Just because you're successful with being sociable, doesn't mean everyone is. Just because you've got the confidence to make and lead a raid group when you can't find an existing one with a spot for you, doesn't mean everyone is. Your entire argument is that the game design is "fine because I can do it" and that "if players can't it's their own fault". My argument is that the game lacks options, it's repeating the same old crap and it wouldn't hurt to cater to more players and give players a little of something else other than a memory game. I'm also glad that there's going to be 2 modes of Alexander, and that we can challenge content with fewer than the recommended number or players, but it still doesn't encourage people to "socialize" in groups bigger than 8. 8 is a pretty small number for an MMO wouldn't you agree?
Yes they already said they putting in 2 Alexander raids. The normal mode they said is CT like lockout so you can keep queuing up to get the piece of gear you want. Savage on the other hand is like the same as coil lockout was.