Quote Originally Posted by Damane View Post
while teamplay is important. if 1 or 2 people fail in your party there is no way to save the fight, this is something I dislike immensly here, especially when useing the duty finder. The comparison the OP made was: ok if you have 2-3 people failing an EX primal fight in 14 there was no way for you to win the fight no matter how much individual effort you put in. This is extremly frustrating for people that can deal with the mechanics, but cant get through the fights because they get dragged down by 2-3 other people in the Duty finder. Whereas compared to other MMOs or in this case FFXI you could still save the fight from failing if you were: skilled, had the gear and had the 2-3 key jobs covered, half your alliance/party could wipe to a fight, but you still had the chance to recover by different means, if the remaining people had the skill/gear/and knowledge to hold the mob/fight it while the rest was recovering. This isnt possible here, because the mechanics make a recover nearly impossible in most cases, which in the end renders echo buffs useless.
Well if you lost 2 healer or tanks then it would have been wipe in any game. The problem I'm seeing is now DPS are just as much responsible the groups success. And let's be clear, if one or two die it isn't insta wipe it's one or two continually die over and over that is insta wipe. Also the reference to FFXI doesn't work be if you compare alliance to alliance then you don't see a lot of wipes in CT/ST unless they are completely clueless.