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  1. #11
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    The difference pre and post WoW?

    1. a M.MULTIPLAYER.O was ACTUALLY MULTIPLAYER. Not "solo to level cap in about 30 /played hours"

    2. The world was acually MASSIVE. Run from one end to the other took well over an hour easy. Entire regions in WoW+ games are the size of single zones.

    3. There was a reason to do something besides sit in town afk once you were level cap. Being "ready for raids" did not translate into "anything besides raiding will offer nothing to your character"

    4. The world was actually dangerous. Run through a level 50 zone at level 40? Suicide. WoW+? "EL OH EL I RUNZ THROUGH ALL THE THINGS! Whole zone beating on me? Eh /shrug afk"

    5. Raids actually fulfilled the definition of a raid ("a type of mission in a video game where a very large number of people combine forces to defeat a powerful enemy") instead of just another group event. In games prior to WoW what is considered a raid these days was "/shout hey our group spawned a named that we can't beat can we get some help".. actually you prolly ended up with more people that way.

    6. Group play in general? Random and dynamic. Another group could wipe and chain aggro your camp. A named could randomly spawn on your face. A giant could path by and stomp your face in. A goblin could walk up behind you and throw a bomb at your face. WoW+? "oh look the EXACT same thing every time. Around this corner there will be 2 couerl and 1 goblin black mage standing in a triangle pattern, next is the boss who will do 2 backflips then throw candy in a 360 degree radius before landing in a hand stand. And guess what!?!?!!/ Soon as we kill it we will zone out. Click the queue button again and do the EXACT same thing again!! YAY!!!!"
    (2)
    Last edited by Zarzak; 09-10-2014 at 04:21 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.