Quote Originally Posted by Dyvid View Post
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It's not the system that turns player on one another, it's players lack of patience. FFXI CoP was a fine example of this because it had the same issue as FFXIV end game does. Outside of an LS or Static it was very tough for a player to progress due to the difficulty. Do you honestly think there was a difference from FFXI Diabolos wipe and Garuda EX wipe? It's still frustrating no matter how you wipe and you still have the blame game.
I had this conversation with one of the leaders of my FC not too long ago. He was comparing XI to this game, and how it was so much better and harder and this game was so easy... Then he started talking about his wipes in various trials and some of the grind, and at one point I stopped him and asked, "so what exactly is different from XI then?"


I think that the differences between the games are related to player perception rather than actual difficulty. People got stuck on CoP because no one would even TRY promy without at least two summoners and two war\nins. Later fights had similar makeup requirements or people wouldn't "waste" their time. It was ridiculous. We don't have that kind of roadblock here with player mentality (mostly) because the systems aren't as complex, but folks are still stuck on some fights because the design is now "throw ground poo at them until someone's network lags and wipes the group". 6 of one, half dozen of another, I agree... But that doesn't score points for EITHER game in the grand scheme of things. SE still needs to step it up a notch with complexity, genuine challenges, and tone down the insta wipe stuff a little. There's no easy answer, but that's why it's called professional game development.