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  1. #11
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yukiko View Post
    Thats not true!

    Classic: This is the origin of MANA or STAMINA bars... For longer Fights then Potions were added.
    If a Tank is "tanking" - no Damage on Enemy
    If a healer is "healing" - no Damage on Enemy
    So, how a Damage Dealer becomes useless?
    Tanks do damage, just less then DPS. Healer can also do damage if there is no need for hard healing (like low hp dps).
    Usual dps of a tank is around 125-250 depending of the gear (usual aggro rotations for war/ pld shield oath). That is equal of a bad dps or more then a dead dps.
    That means that with enough time, the tanks and healers could kill the boss without the dps.
    Another example is that for savage coil (and normal coil v2 in the start with ilvl 90 gear) people used tank accessories to have higher HP (and less dps which is their job, but they compensated the difference, at least well enough).
    Or equipping melee DPS accessories on tanks and switching off/to defiance/sword oath. Because all that unnecessary HP is a waste of stats.

    Another example (personal experience) i have a ilvl 109 War. I equip him with my 110 ilvl accessories from the mnk. I also ask the pt to wait 5-6 sec after i pull (for the storm's eye rotation, at least half of it done). Without defiance, and storm's eye up, i use berserk and continue my standard aggro rotation (without defiance). Its a little harder to heal, but an excellent 109 ilvl blm can't take aggro off of me. If things get rough, i just pop on defiance for better heals or aggro if needed till i stabilize the situation, then turn it off again. Same thing what people do with Cleric Stance.
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    Last edited by zlotjko; 09-09-2014 at 12:45 AM.