Quote Originally Posted by SDaemon View Post
Doing that for that fight would make it a dull tank and spank with 2 non issue bees that die in no time. Now instead of worrying, the healer and tank can stay rooted and spam keys to their hearts content.

I don't see any fights where the "dance" as you put it outweighs mechanics, mostly because with the script of the fight the two are interconnected.
You are thinking people mean it would only change 1 thing. Other things would also have to be changed, added or removed.

People need to think more then just on/off.

And as for stay rooted.. Whats with peoples need to want to run around like headless chickens during fights? As long as you have things to do, why the need to have moment mechanics everywhere?

EDIT:
Bad example, better way would be to simply make Doom send someone to 1% HP at the end of it so the healer has a chance to save them but there's still a very strong incentive to move. That aside, Qarn is a very, very light example of the problem in question here. Titan EX and Turn 5 are much bigger issues and serve as huge roadblocks for regular players.
It was just the fight that came to mind for me.