Quote Originally Posted by Litre View Post
Ok sure, the main flaw with this post's reasoning is that it ignores TIME
I haven't ignored time. I brought it up in a different post on page 72.

Quote Originally Posted by Melithea View Post
Now, should 100% of players be able to kill Twin today? Some posters in this thread seem to think yes. Yoshi says no. If they wanted 100% of players to have downed Twintania today, they would have continued to increase the echo buff, which has been proven effective in increasing the number of players who kill her. So basically, what you're asking for here already exists. You just want it to happen faster than the Producer does.
Quote Originally Posted by Litre View Post
Not completely true, the OP points to many mechanics, we are using Titan EX landslide and Twintania divebombs to point out that insta-kill mechanics negate any ease introduced by overgearing content.
It's indisputable that Titan EX and Twintania are both easier now than they were on release, even without changing their hardest mechanics. The easing hasn't been negated, it just hasn't been applied 100%, either.

Quote Originally Posted by Litre View Post
Here's the problem, it's not balanced in this way, the mechanics are the primary determining factor in victory, and always will be, years after content release unless they fix insta-kill, miss a divebomb, you wipe your party, end of story.
This isn't even true today. I've seen lots of people screw up divebombs without wiping the party. I've also seen the OT get landslided off the platform during heart phase, before the first adds and the party still won on that attempt. Stop pretending things are insurmountable obstacles just because they can't be ignored with a Cure II.

Quote Originally Posted by Litre View Post
So I'll tell you what's not fun, being elitist and subjecting casual players to the same arrogant standards you have for game difficulty and assuming because it's fun for you, that if they just worked harder they'd experience the fun that you experience. I'm sorry it doesn't work that way, they are just getting frustrated and giving up and quitting, sure some players improve but that takes dedication, time, practice, etc... Not something casual players usually have the time for.
If you had read any of my posts you would have known better than to say this. I've played heavily since Closed Beta. My first Twin kill was on April 25th, which was patch 2.25. I still haven't cleared Turn 6 (no group). Stick to addressing my arguments instead of attacking me, because you clearly know nothing about me.

From page 67:
Quote Originally Posted by Melithea View Post
Just to make this perfectly clear: I'm not trolling and I'm not even "on the other side of the argument". I very deliberately staked out neutral ground and positioned myself as a non-hardcore, non-elitist who hasn't even cleared T6. My purpose here is to figure out exactly what changes people think need to be made. Because any changes made are obviously going to affect me, too. That's why I keep challenging people to be more clear, more specific, more detailed, and pointing out problems with their answers. It helps them refine their arguments.