That could certainly be a possible "solution" in the future. Allow people to do content in a way that's reduced versus normal, but with the end rewards being lesser in quality/quantity/significance/non-existent. But it doesn't address the fact that as the JP blogger had mentioned, there is a concern as to the existent fragility of content. Making an easier mode probably wouldn't eliminate the chance someone messing up will ruin any/all progress done. Heck, if that factor was eliminated, then why would you need 8 party members? To pass content despite 50% of the group being dead for a prolonged while is laughable at best.