Quote Originally Posted by Lemon8or View Post
I much prefer the ones you can dodge with player skill than random any day. I feel that it cheapens an encounter when you're just able to outgear it.
I disagree that player skill equates to memorizing boss fight mechanics. Part of the reward of getting advanced gear and levels is feeling powerful when going through older content. I certainly enjoy going back to starting zones and one-shotting level 2 and 3 mobs from time to time. I certainly see nothing wrong with that. When you outgear older content, you steam-roll through it. Of course, when designers make content with disguised "death-touch" abilities and phases that can be deadly when pushed (stronger DPS), it shows an element of laziness in the design. They did not want to account for gear level at all. It simply makes designing the fight more difficult. You have to do things the way it was scripted (albeit short-cuts or mechanic-cheats that players have developed).