Quote Originally Posted by Melithea View Post
I brought up the overall lack of content to SHOW that it was a separate issue, not to derail the thread and make it the main topic. Making Coil accessible to everyone will not solve the late-patch cycle doldrums.
That's exactly the issue and i agree that making coil more accessible wont fix the overall issue. Diverse rich rewards isn't spread equally across all forms of content.

In the time between major patches which is usually 2-3 months the first month is easily done for casual or mainstream players. Can also be applied to the top 10-100 groups, I assume.
Yet those doing coil have gear to grind across 9 jobs for that additional month. The overall experience is rewarding.
Casual or mainstream players don't really have much to look forward to unless a minor patch really introduces something but it isn't as rewarding as coil. So the overall experience is simply an experience and not only is the rewards small it's turning into a grind. Grinds and range are the worst possible ways to approach lighthearted content.

I have no clue if Golden Saucer will fix this. For sure the new class/job is gonna add another months worth for players to experience and gear.
Frontlines will tackle PvP players wanting to PvP but I don't know how that 24v24v24 is gonna affect the overall experience but at least we'll know soon enough.

Sorry for the late reply, post limit was reached.