Quote Originally Posted by Iriadysa View Post
I really believe the major problem with SCoB is, indeed, the lock outs. This alone is what causes the "static only" mentality, which makes the SCoB such exclusive content.

Obviously the intention is to make content last longer by stretching the amount of loot you can get in a single week and while I hate this idea, I suppose it's understandable that it's either this or really low drop rates. Seems unrealistic to expect them to be able to pump enough content for player consumption. The alternative would be to follow CT's model and give one drop per week instead of one clear per week, but I'm not even sure if this would actually help move people away from the "static only" mentality.

I'm honestly not sure what the solution to this is. Not the OP though, that's for sure.
I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.