Quote Originally Posted by Kuwagami View Post
Sorry, I'm at a point where I can't find more words to explain what I want to say.
Well that's unfortunate because the reason I'm here is to try to extract a more well-explained position from you and the people who share your mindset. Half of you claim that your complaint is that mechanic-laden fights just aren't fun, but you struggle to actually explain or define what a fun fight is. You (general) claim that the problem is not the difficulty of the fight, but your only real complaint about the mechanics in the more difficult fights is that they are too hard (or that failure is too "punishing", thus motivating you to actually succeed rather than ignore the mechanic).

What really blows my mind is the proposed solutions. Because all of them are either bad or would have unintended consequences that make things worse. For all the thought and passion that's gone into this, the people who don't like the current way Titan EX and Second Coil work can't seem to agree on what they would actually rather have.

If people can't handle Titan landslides now you really, really, REALLY don't want a random fight no matter how much you may think you do. The problem with a random fight is that you basically can't tune the difficulty, unless all of the "random" choices are essentially the same. So the fight is either so homogenized it's not fun or challenging except both at the perfect ilevel and ideal luck, or the same players who can neither memorize nor react to the current content will simply get blasted and be right back to complaining that it's too hard and not fun (because in the end fun = winning).

Unfortunately, not every fight can be Gilgamesh. Coil was clearly intended to be more hard than fun.