Quote Originally Posted by Iriadysa View Post
The whole point is you shouldn't expect to have a good time playing online if you have a poor connection.
That's funny so the whole point isn't defending difficulty now? Make up that mind of yours.

If it was bad connection or the players would've disconnected or weight of the land would've just appeared out of no where and killed him.

Quote Originally Posted by Iriadysa View Post
Holy shit... no wonder
There you go with that exaggerated tone and assumptions.

Sorry to burst your bubble but FFXIV focus target is not a perfect indicator for Twintania during that phase since it happens when you're forced to focus on add dps. Which is why I said, "VoIP is really needed".

I really wish I was a horrible player so you can sleep well at night. Yet no I know exactly what the issue is that you choose to ignore constantly to soothe that elitist attitude you have. I'm glad that a Lead Design of a very successful online multiplayer shares that philosophy.

1.) Your own fun can't come at a huge WTF expense to others.
2.) Depth in design doesn't require encyclopedic knowledge to do basic functions.
3.) Create unique and memorable experiences not unintuitive designs that reek only of elitism just for the sake of having confusing and convoluted patterns.
4.) Complexity and confusions are costs; never goals. Designs can be made to be memorable experiences you want without making it so that only you and x amount of your friends can enjoy.

He also mentioned why those designs you defend only house such a small player base.