Quote Originally Posted by NovaUltimatum View Post
Punishing content = good?

Time to read up on game design!



http://www.youtube.com/watch?v=ea6UuRTjkKs
I really liked that video. Demon Souls, Dark Souls, and Dark Souls II were difficult, but I could always feel like a solution was right around the corner if I just knew what had to be done. Some of these boss fights - it's not knowing what has to be done and doing it, it's relying on an entire group of people to do it flawlessly that is imo wrong.

I'll have to watch more videos in that series though, I liked his points.