I apologize, for I don't have the energy to argue dramatic victimism. Yet, I'd like to point a funny bit in your argument:
Quote Originally Posted by Kuwagami View Post

If you want to succeed 100% of the time, play a solo game.
It's funny, because this is exactly what this thread keeps asking of the game.


Quote Originally Posted by Kuwagami View Post
Titan Ex ? Oh right, "easy". Many people could disagree, but meh, their point has no value since it's not yours.
Also T5. But again, no value because 5-6% of the player base having it cleared is casual enough ?

Do not take me wrong on this PS, but no, Coil2 is not the only non-casual content.
Of course "many people could disagree". I already even acknowledged that the massive population is not only casual in terms of time, but casual in terms of skill. There's a lot of people that consider this game "hard", yet what's truthfully hard is to find people that are not horrible players.

This is a side effect of the popularization of MMOs and video games in general. The average skill level of the current video game client (previously known as player) is at an all time low and games retroactively respond to this. Most of XIV is geared towards this group of people to the exception of bleeding edge content. I don't even count Titan Ex and T5 because in all honesty they are not hard. Sure, they aren't as easy as Admapor City or Braflox HM, but the thing is everything under Titan Ex is a laughable joke in terms of difficulty.

But XIV is not the only game doing this "casualization" of content. The buzz word is, I believe, "accessibility", and it is plaguing everything: from F2P games to subscription MMOs to offline games.

The main problem is the casual crowd (which is the dominant crowd in terms of numbers and thus in terms of money) is voracious and has a horrible time accepting that only 90%* of the game is made for them.

*75% of all statistics on the internet are made up.