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  1. #11
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Serret View Post
    About scripted boss fights, I do agree that they can turn dull after awhile, but at the same time a random fight could be unfair.
    So why can't we have a bit of both?
    Some fights that are scripted and some randomized fights? Or even a mix that involves scripted "key" sequences in a battle and lighter randomized sequences?
    Why not even go beyond the "standard" MMO conventions and make a fight that's not just about players reacting to the opponent but t hat also involves the opponent reacting to players? Perhaps even trying to trick the player.
    I believe that a mix between scripted and randomized would be ideal as it would give the player a sense of near-AI.
    I would have no problem at all with that.

    Look, there are obviously going to be times when scripts are necessary. For example, you get a boss down to a certain percentage of health and that boss morphs into something else, or summons adds.

    I have nothing against that at all, and I'm sure most people reading this don't either.

    I'm not asking for bosses that think and act like actual players. I don't want to face an Extreme Primal that accidently hits the wrong button and jumps off a cliff to it's death, that would just be stupid. I also don't want it the other way around and go into an Extreme Primal battle and watch it fire off a combo that is literally impossible to recover from.


    I'm just saying the level of scripting in these hard fights are absurd. It's literally the exact same pattern every time. It's just not fun to me... and I know I'm not the only one who feels this way.

    Maybe the answer is this... you do into a fight and it's on a script. If you fail multiple times, the boss says something like, "I see you're no match for me, I'll take it easier on you this round!" and you get another script that removes one of the mechanics.

    Or, you go into a fight and midway through the battle there is one of four different scripts that the boss could employ, and you have to be ready for them.


    Just, something to differenciate the battles a little bit so that they don't all feel the same every time you run them. These Extreme primals and Coil runs start to feel like treadmills after awhile, not actual gaming experiences.

    I would say the same thing about the dungeons themselves. It's no fun when the same monsters appear in the same place every time you run the dungeon. It would be nice if there was a little randomness to it... maybe throw in a special monster that can spawn at rare points... or add a bonus room or chest that appear randomly.

    Just, mix it up a bit. Running Sastasha for the 99th time on Low Level DF is mind numbingly boring. And I know, no one is forcing me to run it, but, what else am I going to do? Run something else that I've run 15 times and is going to be the exact same the 16th time?

    Maybe it's not possible to do any of these things, but, if it is, that's what I would really like to see.
    (3)
    Last edited by OSUBuckeye4; 06-12-2014 at 01:59 AM.