Quote Originally Posted by Pibz View Post
So first people fail mechanics because they don't know their role well enough and have to look at their hotbar, now it doesn't make it any harder, ok.
Let's say it like this. Is reading hard a book hard? Now someone comes and shakes the book, does it make reading itself hard?

Bah, what I mean is that it's an outside factor that influence it, not the mechanic itself. Hard time to conveying my thoughts here.

What would make it harder, having gear matter more?(this is horrible design) More complicated mechanics?(this thread is full of people saying that 95% can't deal with the ones we have) More randomness? I'm honestly asking what you would like to see changed.
I would like for my in-game character to have the most impact on if I win or lose a fight. As for the bold part, not completely it isn't. This is a RPG where stats and abilities should matter more then your Dance Dance Revolution skills.

Me personally if I was a dev, I would focus more on buffs, debuffs and enfeebles. Unfortunately though, their is no true enfeebling job yet in the game.