*See Myth 1 & Myth 3Of course the OP doesn't want just tank and spank. What the OP wants is irrelevant mechanics and gear carried encounters.
Unless, of course, you want a sequence of non deadly mechanics that will kill you if you aren't healed in between them, to which I ask: why so adamant on moving all the game difficulty on the healers and tanks? That would simply make healers complain "this is too hard!" and we are back to square one.
(See? I even numbered them, so you could tell before responding which myth you might be invoking)
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