Page 120 of 127 FirstFirst ... 20 70 110 118 119 120 121 122 ... LastLast
Results 1,191 to 1,200 of 1270
  1. #1191
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Darra View Post
    The original OP, wrote that endgame content which is for hardcore players wouldn't exist if there wasn't funding from the majority of players that wont get to experience this aspect of the game.
    To be fair that is their choice not to attempt it. Also they are adding story modes to raids as they move onwards starting with Alexander. I don't PvP in FFXIV, but I don't petition for them to change it. I don't hard core craft either and also I don't petition or expect them to change it either. I just don't partake of them. I craft consumables that I use and that's about it. Neither do I hunt for big fish either or care that much about NM hunting.

    None of those I expect to be changed to suit me and neither would I want to. So why is it suddenly ok to demand changes to something that some players aren't interested in either because they want to do it, but they don't want to do it either?

    Before you say about 5% this 10% that. I would love more players to take on challenging content and progress as that would validate more resources being pout into creating challenging content instead of the small amount, in comparison to the other content that is vastly more doable by more players.

    We get one piece of challenging content every 6 months compared to the myriad 4 people dungeons, the much easier 24 person raids, primal fights, side quests, main story quests which, pretty much, everyone can complete. Yet you want to take away that one piece of content aimed at those who enjoy a challenge? Don't you think that is a bit selfish overall?
    (3)
    Last edited by Sapphic; 04-20-2015 at 09:13 AM.

  2. #1192
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Nevermind, I don't wanna argue with Nektulous anymore lol.
    (3)
    Last edited by Mugiawara; 04-20-2015 at 10:00 AM. Reason: Nvm.

  3. #1193
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sapphic View Post
    REasoning behind that is they want players to add to the pool queing for the lower level dungeons to make it easier for new players to find a party to clear said content. If they made them queable as a party it would reduce immensely the pool of players to fill parties for new players thus increasing exponentially the que times for them.
    I know the reasoning behind it and I understand it, but it still sacrifices friends for speeding up low level dungeons for random strangers you'll never see again. But still, Trials and Frontlines shouldn't be solo queue only. I understand Low Level + Hest + Storyline though, but I don't have to like it. Could at least limit it to parties of 2 or 3.

    Quote Originally Posted by Sapphic View Post
    Come back when you've actually cleared the content and we will speak again and not just listened blindly to someone else who hasn't done the content either.
    I wanna start by saing rather or not Memorizing is playing is a semantics debate I'm not going into. So I'm not arguing against/for that part (which Is I know what you were talking to him about)

    I've cleared Coil 1 and Coil 2 (coil 2 quite recently >_>), as well as pretty much every other piece of endgame content to note (Coil 3 mainly irrelevant as the OP is about Coil 2 anyway).

    The biggest and most crucial important factor to clearing any of them is memorizing the mechanics, if you don't memorize them, everything else you know is worthless. Its hard yes, I will not deny that there is a good amount of difficulty in memorizing patterns... but its not about how well you play your job, its about how well you memorize the mechanics. Some level of competency is required yes, but in he fights I was zerging him down before a third comet spawned we still failed, even though our DPS was better overall... but In the fight we cleared, we were getting 3 to 4 meteors before first golems... meaning our DPS were more gimp, but they memorized the fight better.

    Though, I guess I should say, there is a baseline of "Doing your job" required for Healers/Tanks/DPS, but no amount of Proskills are going to get you a clear if you can't memorize mechanics. Because mechanics really are a "If you screw up you're dead". Place a meteor too close? Wipe. Golem ate too many? Wipe. Golem didn't eat enough? Wipe. Stand in wrong spot for Heavensfall? Dead. Position Dives wrong? Wipe. Mess up Fire-in/Fire-out? Wipe. No matter how much HP or DPS you have if you mess up the above mechanics you die, you wipe, game over.

    Again, that doesn't mean these fights are easy. They are difficult in the way they are intended to be difficult, that being memorizing mechanics. It is a mechanics driven fight.
    (3)
    Last edited by BlaiseArath; 04-20-2015 at 09:24 AM.

  4. #1194
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    As I said, its all mechanics driven. Its all about the patterns. I for one dislike that kind of content so I don't do it, I don't care if I "cleared" it because its not really an achievement to me.

    I GOT A 100 ON A TEST! WOO!

    I know exactly what happens in the fight and I did it under stress! WOO!

    Big deal, why don't you try something you can't predict or read from a script and beat it instead?

    I'm not asking for coils to be changed, there should be content like that in the game. However there should also be dynamic bosses, dynamic content, contested dungeons and raids. Stuff where you don't know whats going to happen whenever you go in. Even if you've done it hundreds of times.

    Honestly, its pretty much acting. You do what your told and you win.

    I won't deny that its "not hard" but "memorizing patterns and doing stuff because you know exactly when and where it happens, and what happens at each percent of HP is NOT fun."

    Having to body pull mobs and deal with wanderers and other players in the same zone is a fun experience, racing to bosses, dealing with random boss spawns and not being locked out of exiting a room when you confront a boss.
    (2)
    Last edited by Nektulos-Tuor; 04-20-2015 at 09:48 AM.

  5. #1195
    Player
    SlyTribal's Avatar
    Join Date
    Mar 2014
    Posts
    118
    Character
    Sly Tribal
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mugiawara View Post
    Nevermind, I don't wanna argue with Nektulous anymore lol.
    You can't argue with someone that just blanks out valid points, throws out insults when backed into a corner and just finds any minor reason to diss a game he refuses to just quit. I think you'd have a better debate with your Demon Brick.
    (3)

  6. #1196
    Player
    Veqluna's Avatar
    Join Date
    Jan 2015
    Posts
    41
    Character
    Galyn Grimm
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    Big deal, why don't you try something you can't predict or read from a script and beat it instead?

    I'm not asking for coils to be changed, there should be content like that in the game. However there should also be dynamic bosses, dynamic content, contested dungeons and raids. Stuff where you don't know whats going to happen whenever you go in. Even if you've done it hundreds of times.

    Honestly, its pretty much acting. You do what your told and you win.

    I won't deny that its "not hard" but "memorizing patterns and doing stuff because you know exactly when and where it happens, and what happens at each percent of HP is NOT fun."

    Having to body pull mobs and deal with wanderers and other players in the same zone is a fun experience, racing to bosses, dealing with random boss spawns and not being locked out of exiting a room when you confront a boss.

    "dynamic bosses" You mean Odin and behemoth fate? ya that's fun
    I play this game because machanic boss fight very intrested me, if they change it? ( I don't think they will ) I just going to play another game instead.

    What going to happen is ,if you get random boss with something that you can't " read from a script and beat it ?? " It still going to be a sandbag for player like HUNT ,Odin and if the boss has something like you have to do this in order for you to not die then you going to call it machanic driven and "not being locked out of exiting a room when you confront a boss." I can't imagine how CT going to be if people just die and comeback over and over it already easy enough with lock door and "machanic driven" .
    (1)
    Last edited by Veqluna; 04-20-2015 at 12:19 PM. Reason: Limit
    Sorry for my english
    [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ http://veqluna.deviantart.com ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

  7. #1197
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Veqluna View Post
    "not being locked out of exiting a room when you confront a boss.". how CT going to be if people just die and comeback over and over it already easy enough with lock door and "machanic driven" .
    What about a buff where every time someone dies in the raid, the boss heals himself by 1-4%?
    What about a buff where every time someone dies in the raid, the boss gets damage reduction?
    What about a buff where every time someone dies in the raid, the boss deals more damage?
    What about a buff where every time someone dies in the raid, the boss summons a minion that is strong?
    What about knockbacks, he knock backs the tank if he gets stunned too much and throws him back?
    What about randomly losing aggro and going after a random class?

    I'm familiar with such things, that is why there is rez sickness from reviving. I feel like there should be a buff like that too if you come back to a fight.

    These are not static mechanics. You don't have to do them, because hes like this maybe its easier to take the boss on with less people. However he dynamicly changes based on what happens in the fight.

    This is just one of many simple examples.
    (1)
    Last edited by Nektulos-Tuor; 04-20-2015 at 12:42 PM.

  8. #1198
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    -snip-
    There are bosses like that in Final Coil, which you would know if you actually did any of this content that you claim to know so much about.
    (2)

  9. #1199
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LunaHoshino View Post
    There are bosses like that in Final Coil, which you would know if you actually did any of this content that you claim to know so much about.
    Quote Originally Posted by Nektulos-Tuor View Post
    I for one dislike that kind of content so I don't do it, I don't care if I "cleared" it
    What? I don't remember saying anything of the sort.

    I am speaking of mostly the entire game, not a very few fights.

    But - I don't remember saying I claimed to know the fights. I can't stand scripts or acting. I simply know what i've read and been told from most of the thread, I guess those people and the OP are all just silly liars?

    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    (0)

  10. #1200
    Player
    SlyTribal's Avatar
    Join Date
    Mar 2014
    Posts
    118
    Character
    Sly Tribal
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    What? I don't remember saying anything of the sort.

    I am speaking of mostly the entire game, not a very few fights.

    But - I don't remember saying I claimed to know the fights. I can't stand scripts or acting. I simply know what i've read and been told from most of the thread, I guess those people and the OP are all just silly liars?

    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    How about when you try to argue something, you have your own experience to throw in there, not run off what you read in a book so to speak. All you ever do is complain, just stop and quit the game already, it isn't for you. If not, go do these fights then come back with your own view points.
    (7)

Page 120 of 127 FirstFirst ... 20 70 110 118 119 120 121 122 ... LastLast