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  1. #1131
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tiggy View Post
    I've personally seen Titan, Garuda, and Ifrit HM finished by only 3 people and each time was long after the rest of the group wiped. So what you're asking for is possible with skilled people. You just can't choose to enter with less than 8. You're whining that something should be possible that is indeed possible.
    This would be my ideal example of an encounter that mainstream/casual can get into. Things like DPS checks, keeping up with healing, surviving tableflip, they're all mitigatable by individual player skill and progression of gear. If someone dies, it doesn't necessarily mean a wipe, but it places more of a burden on the party to meet the checks. This also means that echo would help because it'd lessen the burden of meeting checks, though not nessescarly remedy the deaths to weight or landslide.

    In the case of something like T5, an individual player death as a result of dive bombs or twister, is more than likely going to take the party with them too because of the nature of it (Twintania dives toward the center rather than toward a side, twisters explode in an AoE). This also means that no amount of echo will remedy this if goofing up a divebomb is going to take out the entire party with you.

    T6 would have examples of both. Things like bulbs, THE BEES!!!, (super) slug, and overall outgoing damage becomes easier to manage as you get better gear or with the implementation of echo. Player skill and adaptation is taken into account in recovering goof ups with bulbs, vines or giving the boss a stack. Boss gets progressively harder when people die to blighted or feed the boss due to increasing numbers/demands on the party, which imo how is should be (up until savage anyway since it;s supposed to be more heroic than heroic), not slap a game over in your face.
    (0)

  2. #1132
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Its like you guys dont want to join the circus and leap through rings, jump rope, and honk various horns with your muzzles.

    Why not?!
    (3)

  3. #1133
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dashuto View Post
    Its like you guys dont want to join the circus and leap through rings, jump rope, and honk various horns with your muzzles.

    Why not?!
    (5)

  4. #1134
    Player
    PrimeEvilPanda's Avatar
    Join Date
    Oct 2013
    Location
    Melbourne, VIC
    Posts
    173
    Character
    Gigi Silk
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    My only gripe with this game is the lockouts I had the ignorant notion that once you did a Turn in Coil, you were locked in that Turn for a week and could only progress or unlock the next turn after reset and you would go in a loop woops...but at least I thought: "hey, a dedicated static can farm [or attempt] the one turn for a week and with the way RNG sucks works in this game, at least that group can be somewhat rewarded for their lockout".

    At least in Aion, the lockouts were eased by the fact that you could run with your static/friends, PUG it or pay mercs for the gear (RNG sucked as well in that game and a lot of times you were always assed-out of the gear during your runs. Many core groups used to sell the gear via the LFG for a price and to be honest, it didn't break endgame )

    For those opposed to sells - please be aware a lot of people in this game are/have/will always be paying for the loot as well as the carry. I'm not a fan of this as much as the next person that likes to do stuff themselves, but it happens and I don't begrudge them. If SE was really against this, they would've shut it down already - but I'm assuming because the top raiders in this game are the main suppliers, I'm guessing SE doesn't want to step on their toes (the irony).
    (1)
    Last edited by PrimeEvilPanda; 10-06-2014 at 12:59 PM.
    Current State of End-Game Contents

  5. #1135
    Player
    CuragaCura's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Cura Xelwna
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    The only flipside to Aion is that you can successfully clear an instance like Danuar Reliquary 3 times in a week, 5 if you decided to get the Instance Entry Cooldown Pack. The only downside is that you are limited in attempts unless you purchased scrolls via kinah or NCoin. So in order to maximize your time in the game, you'd have to find people who know what they are doing in order to make the most out of your given entries. Or pay for more entries.

    Aion 4.0 instances are also like Coil in terms of scaling difficulty should things begin to go south, examples being Modor in Danuar Reliquary and the final fight with General Sheba in Sauro Supply Base. If too many people keel over, you can try to use Cleric DP to help reset the fights but there's a limit to how often and how much you can die. While I agree that scaling difficulty for players is a necessity, I still believe that there just needs to be some content that needs to be challenging or a hurdle at least.
    (0)

  6. #1136
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Except lockout in Aion is pass or fail, so it`s even less forgiving than here.
    (0)

  7. #1137
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PrimeEvilPanda View Post

    I'm assuming because the top raiders in this game are the main suppliers, I'm guessing SE doesn't want to step on their toes (the irony).
    I'd replace the word 'top' with 'coordinated' or 'organised'.
    Selling carries doesn't make you top anything, just a lot of gil.
    (0)

  8. #1138
    Player
    CuragaCura's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Cura Xelwna
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Exstal View Post
    Except lockout in Aion is pass or fail, so it`s even less forgiving than here.
    Exstal from Tiamat? O_O?
    (0)

  9. #1139
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    my main grips about the raiding (outside the rope jumping feeling) is the curve of difficulty... let's be honest, the curve is totally bad... if thing was becoming harder progressively you will not have this much people stuck to T5. let's be honest the T1-2-4 are not hard in comparaison of the T5.
    - T1 have an ending boss with 2 phase, gears and echo can affect it really a lot. cad hit hard but no One Shoot skill, a group can still make up for some mistake and more important you can have different way to finish this fight.
    - T2 the ending boss depend of the way you do it, enrage mode, it's mostly a rush at who gonna die first, you or the boss. the normal way, will ask people to think they way depending of them group. and more important to know each skill of the boss.
    - T4 it's a question of organization and train people to follow an order to kill monster. here it's more a coordination check.

    and there is the trouble... we do arrive to T5 and... blam the difficulty curve skyrocket. the fight do have 5 phase and most of them have One Shoot skill, the arena itself can One Shoot you. we can feel that Yoshida and it teams have done everything they can for offer a very hard encounter for hardcore gamer. but there we get a trouble... this fight is soo much unbalanced in comparaison of the rest of the T1-5 that it feel like it's not at it place. like said by tons of people before... echo and gears will not make you succes more to that fight, but the worst, is if you don't pass this fight you can't advance.

    anyway, all i try to say, it's before change them way to create end game content, they must first focus on master the creation of a difficulty curve more balanced. because right now that the real trouble.
    (3)

  10. #1140
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    stuff
    T8 is also piss easy compared to T9, but T8 is still harder than T5.

    T5 - T9 - T13 are the VERY FINAL fights of every patch cycle. It's only reasonable that the "Final Bosses" of a Final Fantasy game are extremely overpowered if compared to all the "mini bosses" that came before them.
    (2)

  11. 11-06-2014 06:14 PM

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