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  1. #24
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Agree with everything. I hate Jump, so much. I strive to play my job well and I'm crushed when people go," LOLDRG!" when I get hit by stuff due to friggin' jumps.. In contrast, I sure don't say," LOL<job>," when I've been outperforming them for the past half hour, and usually still outperform them when I die....

    I hate the jump mechanics so much I seriously consider switching to MNK so I don't have anything in my rotation that directly contributes to me getting killed.

    Of course, some peoples' reply to this would be," LOL learn the fight, dumbass." Well, I study each and every fight before entering it, but it still takes a while to get the rhythm down. Having three position-altering abilities in the middle of your rotation that open up a really good chance for you to get hit while ALL other jobs proceed as normal really sucks. I'm relieved when I play BLM, coz at least I can simply run and stop casting my abilities, isn't that messed up? I'm jealous of BLM's mobility...

    Perhaps the best solution is to finally just give us immunity when doing jumps. You don't see anybody crying about BLM's Manawall and Manaward, do ya? I'd happily take a decrease in potency for jumps to give at least some bit of immunity.

    Maybe even just provide immunity for Jump and Spineshatter Dive, and just take away Dragonfire Dive altogether. AOE jump every however many seconds? Really, who cares? I'd give up an ability just to make the other two useful.

    People should realize that, as far as I know, DRG is the only job that consistently puts itself in harm's way (besides WAR, and who cares, it's a tank), no wonder they sometimes get hit by stuff.
    (1)
    Last edited by JetBrooks; 06-05-2014 at 06:21 AM.