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  1. #1
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55

    Dragoon Quality of Life Changes

    First and foremost this is not an "Argument" thread about drg vs mnk. Leave that to the worthless thread with the guy complaining about drg needing to be "buffed."

    What I am posting here are not buffs in the manner of increased potency/duration. This is the smaller more annoying things that would be nice to have changed. Others can feel free to add or make suggestions.



    1. Jump animation change.

    It is too slow, once you hit 500~ skill speed or higher and try and weave it... well you waste GCD time. It needs to be a fast animation like spineshatter.



    2. Jump position/gap closing change.

    So ever done a jump on Titan EX and eaten a mountain buster? Been hit by an AoE that was facing the tank? THANKS JUMP. Again make it like spineshatter because spineshatter positions you directly behind the monster in the direction you are facing.

    On a second note for this, why not have jump close gaps? If we are going to get hit by BS when using jump I rather it be a gap closer like spineshatter at least then I won't be surprised if I got hit by crap. Also at least with spineshatter we can move around while we are "landing" unlike jump where you are frozen in place.



    3. DFD is too long.

    Nothing to explain here but the benefit of DFD is lost for AoE when you have to wait 180 seconds to reuse it.



    4. Elusive Jump kind of sucks.

    If your tank is crap, okay it is useful. Otherwise it is a lame gap closer that takes 180 seconds (absurd) to reuse and requires you to turn around. Shoulder tackle is just much better in comparison. So please remove the emnity dump and make the GCD smaller. I rather deal with having too much hate than not being able to close a gap.



    5. WTH IS FEINT?

    If I ever wanted to waste a GCD and look silly I'll use fracture instead. Slow is pointless and never sticks on something useful outside lowbie dungeon bosses. If SE wants us to use Feint put it off GCD and share the same CD as leg sweep. That way we can weave something else if we don't want to stun DR. (Funny enough... leg sweep is 10 more potency and more useful lol)



    6. PVP skills so nice

    This would borderline be OP but hell... the PVP abilities are amazing. Impulse rush would be a dream skill. Hell replace it with feint and put it on a 3-4minute CD and I'll take it. Hell I'll take skewer, fetter ward, or weapon throw over feint any day if they can be made off GCD.




    Yes, I know every other job in the game has crap they want to change and get rid of, but I'm not trying to be absurd and become an OP class. I am a firm believer after modding many games in my life time that if a skill or ability is put in the game it needs to pass the logic/useful test in all aspects of the game. You don't put in stuff that has a short-lived one time purpose in a game. I.E. don't give a skill that petrifies and make all monsters immune to it when it would be useful.

    Now that this post has been made, my body is ready for the hate coming from everyone below this post!
    (14)
    Last edited by Mardel; 06-04-2014 at 08:32 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  2. #2
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    /signed

    Especially what you said about Dragonfire Dive and Elusive Jump, the cool downs on those are absurd indeed.
    (0)

  3. #3
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    2) If you are getting hit by one of the most telegraphed moves in the game, Landslide, while jumping, you may want to reconsider your game play and not the ability :P The animation was sped up in a previous patch. Would like to see a different animation so you aren't locked too long. Also Spineshatter doesn't reposition you to the back, it is simply a gap closer. You can use it and still land to the side or front of the mob, depending on position.

    3) Elusive Jump is fine as a positioning tool. Shorter CD would be nice I guess.
    (0)

  4. #4
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Yo syrus, please check my game play I somehow got carried through T9. I wasn't referring to landslide... I am talking about mountain buster the move that hits a cone in front of titan. In fact any skill similar, jump will at times put you in front for a split second.

    It isn't about telegraphed moves it is about where the jump places you for a split second when you use it. In general if a move is supposed to keep you in place why the hell do you get hit by something facing the front of the monster when you are clearly behind it.
    (4)
    Last edited by Mardel; 06-04-2014 at 09:11 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #5
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    1. Jump animation change.
    While I agree with you, what's wrong with wasting some GCD time? Yeah you lose a bit of dps, but the DPS you gain from the jump still compensate that loss. A quick fix would be fastening the animation depending on the SS you have

    2. Jump position/gap closing change.
    That, I don't quite understand. The only time you could get a front AOE is when you use spineshatter or dragonfire on something like titan earth, which is farther from the boss. If you get hit by that, it's your fault as you should know when to use it. If you mean "I use Jump (the skill) and get hit by a front attack", it never happened to me so I can't relate. I may just be lucky.
    For the jump replacement, we already have 2 jumps able to close gap, plus elusive (if used correctly). While we could use a third one, jump behavior can be handy for dpsing a target a bit farther without leaving melee, like satin plume on garu for instance (or killing the spiny while staying in a distance to avoid windburn and the following blast!), or using a skill while an aoe goes off, since if timed well you won't get damages but will hit the target.
    I think it adds something to our class.


    3. DFD is too long.
    Either reduce the CD (meh. I'd rather not), either increase its damage (to give us some kind of burst damage on AOEs).

    4. Elusive Jump kind of sucks.
    I guess you're fortunate enough to play with a static, and only with OP tanks, but that's not the case for many people here. It can be in DF, while helping friends for their relic, because i have better reaction time than tanks and switch faster on a target, or because I popped most of my CD and the tank didn't have berzerk/fight or flight, I can get hate and be raped by monsters from time to time. Maybe you don't like it for the content you run, but it's useful in many situations.
    Even without its hate reduction part, it can be useful : crossing an AOE when you can't target (or stun :<) the target, withdrawing from one (bombs on titan), or simply looking fucking pro when you do something!
    Now I think we'd all agree reducing it's CD to 120 seconds (and maybe the hate reduction to 33% instead of 50%, so it'd still be balanced) could be good >.>

    5. WTH IS FEINT?
    A few things. If leg sweep wasn't off GCD, it'd be a pain and we would never use it : interrupting with it would be almost impossible without nerfing our DPS.
    Slow isn't like that, since it's just a debuff that stays on the target and reduce the damage output. It has no reason to be off-GCD. While it doesn't have much use in endgame, you can still use it on Spiny Plume, Garuda/her adds, I think Titan adds, ... I do agree they should add situation here you could use it. I'm not sure, are Levi EX mobs immune to Slow?

    6. PVP skills so nice
    The difference is in PVP, targets can move however they want and the lag in the game make you fail your combo a lot of time. That skill is meant to burst someone when he's trying to avoid you.
    (0)

  6. #6
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    I have never once had an issue with Jump "placing you in front of the mob". Jump moves are all relative to your position. If you use Jump at the flank, your character model and hit box will remain at the flank. It doesn't magically go to the front.

    As far as getting hit by mechanics during any of the Jumps, all I can say is that it is dependent on the player's positioning and knowledge of the fight.
    (0)

  7. #7
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    I want to agree with you guys on the jump being based off the position, but I've had this happen to me many times in the past. Even static members would be surprised "how did you take so much damage?" I used jump and he did mountain buster. I've sold too many ex-primals to know this can and will happen. It isn't about the tank losing aggro, use jump during heart phase after the second plumes (iirc) and you make get a nice surprise >_>
    Also, you guys seem to be ignoring an obvious issue where I stated an issue with the "lock" you get from that animation. You still get locked in place without being able to use your GCD skill. I know other jobs suffer from this like warrior and brutal swing. However those don't tend to lock as long as this once you meet the skill speed requirement.

    So, yes syrus if it worked that way 100% of the time I would agree completely with you. This is not the case and I've had my friend who is also drg (has t9 spear) have this happen to him too many times. Maybe it is a glitch that occurs depending on the mob's size targeting cursor... idk but it shouldn't happen.
    (0)
    Last edited by Mardel; 06-04-2014 at 10:17 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  8. #8
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mardel View Post
    I want to agree with you guys on the jump being based off the position, but I've had this happen to me many times in the past. Even static members would be surprised "how did you take so much damage?" I used jump and he did mountain buster. I've sold too many ex-primals to know this can and will happen. It isn't about the tank losing aggro, use jump during heart phase after the second plumes (iirc) and you make get a nice surprise >_>
    I had this happen to me too but only on titan during heart phase. I think it has something to do with essentially the heart being a different target with a different hitbox, that might place you in front of titan for a short moment.
    (0)

  9. #9
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Agree 100% with changes 1,2 and 4. They are not dps changers just stuff I feel would be really useful.

    I think jump should be changed to position where landed like spineshatter dive. Getting rid of the return to position part of jump should reduce the animation lock which is very annoying whilst learning aoe heavy fights, we are like the only class with such long enough animation lock which can easily get us killed this i think is why drg gets a bad name for dieing alot because it takes extra practice to learn when to not jump on each fight. It just doesn't make alot of sense right now, we having piercing talon to hit stuff at range without changing position.
    (0)

  10. #10
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by ChaozK View Post
    I had this happen to me too but only on titan during heart phase. I think it has something to do with essentially the heart being a different target with a different hitbox, that might place you in front of titan for a short moment.
    That was the other thought that came to my mind.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

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