




Explain why an opinion in that where a person who enjoys hard work to rewards is backwards or irrational.
Explain to me how "in the current day and age", the process of setting up and achieving distant goals is invalidated and you're not supposed to enjoy it.
Gramul don't listen to that dude. He's been spammin up the forums with crazy talk since XIVcore.
Why your opinion is backwards and irrational. Forced partying pigeonholes gameplay into one style. For some reason, some players in these games seem to equate time with challenge. Artificial roadblocks that equate to time as difficult.
This is not 2001 where you have at the most 500,000 players playing graphical MMORPGs. The market is larger, there are quite a few more customers in the market searching for something rational and attainable as a form of entertainment in their free time.
Some people work, and then come home and have families to take care of. Some of these people don't dump all the duties on their spouse(see: not a lazy slob). These people, the average human being, would enjoy to have a form of progression that allows them to enjoy some entertainment in shorter sessions. If to play FFXIV I have to form a group to do just about anything(not saying this is how it is yet, as I haven't experienced the new patch enough), that's time out of my short play session and on top of that unfair to those I form a group with when I must inform them of my departure within 30 minutes of beginning.
P.S. EQ was a bad game.
P.P.S. FFXI was a bad game, and you should feel bad for liking it.
Yeah, it is a shame that people don't recognize that time sinks don't equal difficulty.
And that forcing people to party in this day and age will ultimately only hurt the game.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?





I'm sorry.Why your opinion is backwards and irrational. Forced partying pigeonholes gameplay into one style. For some reason, some players in these games seem to equate time with challenge. Artificial roadblocks that equate to time as difficult.
This is not 2001 where you have at the most 500,000 players playing graphical MMORPGs. The market is larger, there are quite a few more customers in the market searching for something rational and attainable as a form of entertainment in their free time.
Some people work, and then come home and have families to take care of. Some of these people don't dump all the duties on their spouse(see: not a lazy slob). These people, the average human being, would enjoy to have a form of progression that allows them to enjoy some entertainment in shorter sessions. If to play FFXIV I have to form a group to do just about anything(not saying this is how it is yet, as I haven't experienced the new patch enough), that's time out of my short play session and on top of that unfair to those I form a group with when I must inform them of my departure within 30 minutes of beginning.
P.S. EQ was a bad game.
P.P.S. FFXI was a bad game, and you should feel bad for liking it.
I didn't know I had to sacrifice long term goals and challenging gameplay for people who don't even play the game very often. How arrogant and foolish of me to consider a long jouney to a distant reward entertaining. Thank you for making me realize that it's the people who only play the game when they're bored and have a little free time that really matter. I sure was dumb to commit myself to something I enjoyed and you didn't. I'll never make that mistake again.
People "don't play very often" because the game is almost unplayable to most people.
A game that only appeals to a tiny fragment of fanatics will not pull in enough subscriptions to justify ongoing development.
If the developers can't find a way to make this game fun for normal people, it will be pulled offline or allowed to languish with nary an update for years.


Exactly, the game is NOT fun. Logged out yesterday after doing the grand company quests and realizing there still is nothing to strive for and I've had enough till next patch.People "don't play very often" because the game is almost unplayable to most people.
A game that only appeals to a tiny fragment of fanatics will not pull in enough subscriptions to justify ongoing development.
If the developers can't find a way to make this game fun for normal people, it will be pulled offline or allowed to languish with nary an update for years.
yeah me too.
im still stuck saying the game has potential, but there are still so many things that could be fixed including what was supposedly fixed in this patch.
why mus i press enter after highlighting a mob in order to scroll through my bars? cant i just highlight a mob and start scrolling if im in active/battle mode?....
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Yea they really need to get back to the UI brain storming, so many stuff don't make sense still...like the 1 bar skill system.yeah me too.
im still stuck saying the game has potential, but there are still so many things that could be fixed including what was supposedly fixed in this patch.
why mus i press enter after highlighting a mob in order to scroll through my bars? cant i just highlight a mob and start scrolling if im in active/battle mode?....
But then like FF11, learn macro stream lining for now.
I hope they eventually get to UI scaling, since I play at 720p...everything is...huge.
As for progressing...I think it's about right, though XP is steep, but that's what leves and raids are for assuming you can get into PTs.
So Far, fighting an even match aka "same level" feels about right on strength level, and sp level can be better, but with a cap of 50...about right. Fighting just under your level "decent prey" is the solo way and so far works well.
Wish they would fix up the seek system, so people can actually find groups. It's finally for better or worse becoming an issue.
Arcs and mages are whiners when before they could fight stuff 10x over level, and AoE leves in 5 minute mana burns.
The balance isn't restored, but sure as heck better.
Last edited by kukurumei; 07-23-2011 at 08:43 AM.
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