Honestly, I feel like most loot shouldn't be anymore... Ever since GC Seals have been tradable for crafting items, which is good, it has caused everyone to just spam Need for loot they don't need.

It has made dungeon and instance runs hostile and greed-driven. Everyone just hits Need whether they actually have a use for the items or not, typically just to vendor it for currency. Back when Amdapor Keep runs were the big thing and GC Seals didn't have anything especially good to buy, players who didn't need items shared with Greed or Pass.

This kind of behavior is extremely detrimental to the gameplay community. It is entirely negative with no positive aspects. All it does is force EVERYONE to play as greedily as possible so that they have the best chance of not getting screwed over by the other guy.

There's no way to really force the system to disable Need for a player who doesn't need the item, so the best solution is to simply remove the non-usage value from the items.