
It's too bad that game was ruined in recent years. At least there are still good memories I guess.BAsically you want dungeons the old Dungeons and Dragons Online style... that was my first MMO and I remember so well all the quest chains, like Delera and the epic dungeons filled with traps, that could only be disarmed by rogues, limited number of mana, that could be only regained in shrines, that disappeared after usage, so you had to carefully plan and go wisely. I remember the great designs of likes of Crucible, that had jump puzzles, swim puzzles, and lots of any other puzzles, along with epic maze. Speaking not, that some puzzles were doable only if you had enough skills in trap detection...
Not a single game so far came even close to the quality of DDO dungeons. And, as much as I love the design and work S/E put into things like Amadpor City or Sastasha, they lack puzzles. I'd love stuff being more difficult and require more thinking instead of roflstomp. And yes, the i110/i100 items should be scaled down in most of lev 50 stuff.
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