Quote Originally Posted by MilesSaintboroguh View Post
We need dungeons with more gimmicks and puzzles so it doesn't just feel like a linear run of killing trash mobs then bosses in between.
Like, say, a dungeon where you actually have to provide items from your inventory (not key items) in order to open certain doorways/pathways. For instance, providing i70 sword and shield to open "Armory Room," where, if you defeat the mobs/boss in said area, you'd get a chance at some rare item/weapon or other. I mean, if you're going to provide something like i70, at least make the reward worthwhile, right?