More XP per fight
More XP per fight
Unfortunately, this is one of the worst design ideas that anyone could do. In an MMO, the philosophy should be that you WANT to play with your friends, not that fact that you get HURT by playing with friends. As I stated before, the best way to fix this is fixing the queue system so that it lessens the avenue to even think about win trading.
How much free time do you people have on your hands that you think the time sink required to progress from 0 to 40 is acceptable? It's orders of magnitude longer than it takes to go from 1-50 on a given class in PVE. That's the main reason people exploit the matchmaking system: because nobody has the time to do it the right way. Especially given that this is supposed to be a "casual" system.
Last edited by Shake0615; 06-07-2014 at 08:32 AM.
The problem with playing PVP in FFXIV is that it is not very rewarding. You technically have to win thousands of times in order to reach the max level. Players are already complaining about the atma/animus. Once they found out that PVP is much harder, they just quit before seriously trying. Unless, of course, there is an easy way to reach max level (wintrading).
I really don't care if increasing the XP wound result to a large influx of r40 players. This way, everybody playing in lvl50 would be r40. Everybody would be on equal standing. Almost everyone would have identical gear. It will all boil down to skill. Wouldn't it be more fun knowing that both teams have equal odds of winning?
The wolf marks amount being increased would be nice, so you could gear other classes. There is nothing wrong with the xp reward amount, a tiny little bit more would be okay, yeah. But it's fine the way it is. I'm ranking up steadily and so are all those who enjoy pvp. The only problem is the match making system making queues much longer than they should be, and also constantly bugging out.
Last edited by tehomegaking; 06-07-2014 at 08:15 AM.

To all the peopole saying it's because of queue times.
Yes we all know this. Win trading was very rare/uncommon back in the original rank 30 grind.. but queue's weren't as bad then.. As the months have gone by the only thing that has happened are queues getting worse. This is NOT a QQ/condemning post about win-trading but rather suggestions for fixes.
But since it has been bought up, lets take a different look at how to fix everything then.
1. Put all datacenters together? In order to fix queues (not sure how this will work, I remember someone saying that if they do this it will just make server instances more laggy/buggy/etc?) correct me if I'm wrong
2. Remove matchmaking (not sure how this will work either, it's pretty much made queues worse for higher ranks but I guess it's helped out the lower ranks somewhat?)
ANY suggestions are good, even about queue times since it would indirectly help with trading
Also to the increased exp/marks... Ya'll forget that marks/exp used to pretty much be half of what we get now solo (pre 2.15). And it hasn't really helped q times, altho I did take a break for a month or two so I'm not 100% sure. PLUS it's been stated by a mod in general forums that they don't have any plans to make adjustments to marks/exp sooooo yeah...
Last edited by Epistane; 06-07-2014 at 08:38 AM.
These suggestions are great, and there are many similar in this section. But everything inside here (pvp section) seems to fall on deaf ears, I'd really suggest someone to make a thread in the suggestions forum. Removing the match-making system is the number one priority to fix these (at times) ridiculous queues.
1. Put all datacenters together? In order to fix queues (not sure how this will work, I remember someone saying that if they do this it will just make server instances more laggy/buggy/etc?) correct me if I'm wrong
2. Remove matchmaking (not sure how this will work either, it's pretty much made queues worse for higher ranks but I guess it's helped out the lower ranks somewhat?)
Last edited by tehomegaking; 06-07-2014 at 08:57 AM.
1. The datacenter would fix it, if it was just for PvP. The amount of load on a server just for one specific worldzone open is not that much. And if it is..they are running shitass hardware..To all the peopole saying it's because of queue times.
1. Put all datacenters together? In order to fix queues (not sure how this will work, I remember someone saying that if they do this it will just make server instances more laggy/buggy/etc?) correct me if I'm wrong
2. Remove matchmaking (not sure how this will work either, it's pretty much made queues worse for higher ranks but I guess it's helped out the lower ranks somewhat?)
2. As far as I know, no one said remove matchmaking. The MMR has to be there, the fact is that for the amount of players that are currently playing...the algorithm that Square is using, does not work.
As it is obvious, the only way to reduce the queue times is to increase the number of players. And the way to do that is to introduce gimmicks that would invite more people to play PVP.
Unless we get more people to play, queue times will always be the same.
Now since we're in the business with suggestions. Maybe some of you can make suggestions on how to entice more people to do PVP. I don't think the unlocking of all abilities at Rank 1 is working. Casual players who did a few PVP back are still not interested despite the changes from latest patch we thought was good.
So I'll stand by what I said before. Make PVP more rewarding. A lot of players were excited with the looks of r40 gear, most of them tried to do some PVP because of this. But when they found out that it would need thousands of wins before you could wear these, they lost interest and decided that it's not worth it, and thus never did PVP again. Therefore, we're back again to the old problem of not enough players in PVP, which again results to longer queue times.
I'm not sure, but I thought different datacenters mean different hardware. If I remember correctly, a single hardware cannot handle all of the instances, that's why they separated them into different hardware.
Now, if SE would make a datacenter dedicated to PVP, I imagine instances would take longer as data has to be transferred to PVP datacenter. And of course additional datacenter would mean additional hardware and additional cost.
Let's just admit that SE doesn't really care about PVP in this game. I find it hard to believe that they are making an effort to spend just to improve PVP.
Of course this benefits higher ranks only. Newbies are again back to their losing ways. Another one sided suggestion IMO.
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