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Thread: Lighting!

  1. #11
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rex View Post
    Great! I was JUST talking about making it so only lamps emitted light in our house and turning off the main house light. That'd be so nice for our bar setting downstairs.
    Because bar.
    (0)

  2. #12
    Player
    BellaEyria's Avatar
    Join Date
    Sep 2013
    Posts
    222
    Character
    Reede Rehw-nong
    World
    Omega
    Main Class
    Pugilist Lv 2
    Quote Originally Posted by Camate View Post
    Greetings,

    Ooh a haunted house! I like it! You'll be happy to know that we’re currently looking into making it so you can adjust the brightness of your entire house. The team is working to address this sometime after patch 2.4.
    Hi Camate! Any news on this please? patch 2.4 was long ago already :'(
    I would so love to create a Haukke Manor atmosphere... ^^

    EDIT : Oh I just found this:

    Quote Originally Posted by Grekumah View Post
    After an internal discussion, it turns out that implementing a feature that allows lighting in houses to be adjusted will require more development time than what they had first thought, so they will need a bit longer for this.

    They are working on this feature along with the huge task of Heavensward, so this will be implemented sometime after 3.0. The development team has assured me that they are indeed working on this, so please look forward to it!

    As for the remaining requests, rest assured that we have forwarded all of them to the development team for consideration.

    Keep the feedback coming!
    (1)
    Last edited by BellaEyria; 04-04-2015 at 10:38 AM.

  3. #13
    Player
    Isondre's Avatar
    Join Date
    Dec 2013
    Posts
    47
    Character
    Faerwyn Pyke
    World
    Balmung
    Main Class
    Weaver Lv 70
    Just wanted to say I am very happy to hear this is still in the works
    (0)

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