There will be a sneak attack most likely. Thief/Ninja will be about burst DPS. The point of the job will be take down your foes fast and hard but if you drag it out you will lose. So yes to stealth and yes to shadowstep and yes to poison applying to weapons.


In before SE makes it so that you just do debuffs only. No stealth involved.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Well thief can be a class for rogue and ninja be a class for assassin
He is just following the same logic others have been putting here, making Thief the class and Ninja the job is just as bad as the example you questioned just now.
They haven't used a single classic job name for a class yet and I don't think they start with it now.
All we can do for now is speculate, maybe we know more when E3 starts, I'm looking forward for it.
I for one don't want to be Naruto but I do look forward for Thief.
Last edited by Atreides; 06-05-2014 at 01:56 PM.
This is what I was thinking:
Rogue be the class and have Ninja and Thief be the jobs that rogues can turn into
Ninjas will focus on AGI and be more stealthy and use more poison applying and maybe have a weaker version back stab or sneak attack or trick attack, and be more focused on DoTs, the ability to lose enmity by going into the shadows.
Thiefs will focus on DEX and be more apt for burst damage, longer stealth cool downs, being able to steal and mug, and shadow step to get behind target, and enmity transfer like with trick attack.
With this it would split the OP of rogue class in the other mmorpgs, granted id prefer the all in one class. but this would be the more balanced approach.
Last edited by BigBoss3237; 06-06-2014 at 04:37 AM.
That would make them a ranged class which is very unlikely concidering we also get Gun using job aswell.
Dex = ranged damage.
Str = melee damage.
It's very likely that the Dagger class will work with Strenght.


Quick Key: Tankier, Offensier, Tied.
FFIII: THF - STR 63, AGI 99, VIT 63; NIN - STR 71, AGI 85, VIT 52. Tankier? THF. Offensier? NIN.
FFV: THF -STR +1, AGI +16, STA +2, MAG -6; NIN -STR +15, AGI +14, STA +3, MAG -10. Tankier? Tied. Offensier? NIN.
FFVI: Locke -STR 37, SPD 40, STA 31, MAG 28, ATK 14, DEF 46, EVA 15%, MDEF 23, MEVA 2%, HP Gain 48; Shadow - STR 39, SPD 38, STA 30, MAG 33, ATK 23, DEF 47, EVA 28%, MDEF 25, MEVA 9%, HP Gain 51. Tankier? Shadow (Gear: Locke). Offensier? Shadow.
FFXI (@75): THF - STR 56, DEX 70, AGI 65, VIT 56, INT 61, MND 44, CHR 44, EVA A+; NIN - STR 61, DEX 65, AGI 65, VIT 61, INT 56, MND 44, CHR 48, EVA A-. Tankier? Tied (Moveset: NIN). Offensier? Tied (Moveset: THF).
FFT: THF - SPD 9, HP Medium, ATK Medium, MAG Low, EVA 25%; NIN - SPD 10, HP Low, ATK High, MAG Medium, EVA 30%. Tankier? THF. Offensier? NIN.
FFTA: THF - HP 5.8, ATK 7.3, DEF 8.4, MAG 6.8, RES7.6, SPD 1.9; NIN -HP 5.8, ATK 8.4, DEF 7.2, MAG 8.1, RES7.6, SPD 2.1. Tankier? THF. Offensier? NIN.
FFTA2: THF - HP D, ATK E, DEF E, MAG E, RES F; NIN - HP E, ATK C, DEF F, MAG E. RES E. Tankier? THF. Offensier? NIN.
BDFF: THF - HP C, STR C, INT E, DEX S, VIT C, MND E, AGI S; NIN - HP C, STR B, INT C, DEX A, VIT D, MND C, AGI S. Tankier? THF (Moveset: NIN). Offensier? NIN (Moveset: THF).
Based on the above we can see that using stats alone THF has been sturdier in most occurrences and NIN has been stronger. The only FF's in which NIN is a direct improvement to THF in all areas are FFI and FFVI. The times where NIN beats out THF as a tank via movesets number 2. In one case their stats are essentially tied for tanking and the other THF wins in the stats alone. In both instances it is possible to sub skills from the other job leading both to tank effectively. In the one instance where the ninja (Shadow) outclasses the thief (Locke) in both areas the thief can pull ahead in tanking via gear possibilities.
Since THF has historically had abilities called "Mug," "Bully," "Vigilance," "Accomplice," "Collaborator," "Counter," "Steal Limelight," and "Shake Down," we could derive the theory that in a group they have accomplices whom they collaborate with to bully, mug, and shake down their targets. This results in them stealing the limelight (getting attention) in battle but that's no worry for them as they are vigilant and can dexterously evade and counter the attacks with their own.
Also as far as thievery goes in the real world, being up close and personal with a group is an often occurrence. It's generally only when the thief is alone will they worry about being sneaky and sly escapists. When their friends are with them they'll often take what they want straight on. In the game we can apply this to playing solo in the class or without the stance to sneak around with stealth abilities and escaping danger with flee and then playing in a party where you can gang up on the enemy.
Unless you show *proof* that you work for SE's dev team you can say *anything* you wish to and it will *only* be *speculation* just like the rest of us. You *speculate* time and time and time again that THF and NIN will not both be jobs.
They could potentially split Ninja into both via stance. STR for up close melee attacks and use a stance for DEX and INT based ranged attacks. Throw is a staple ability for Ninja, would love to see it utilized along with their water and lightning spells.
Last edited by MartaDemireux; 06-06-2014 at 09:08 PM.
I find it quite surprising how accurate my speculation ends up being, especially compared to yours.


It is still Rogue -> Ninja with the possibility of a Thief job being added to teach the old ways. As I said, "Thief" would never be the class. There is also no Dancer attached presently as well and it would certainly not fit thematically for them to use poisons. Their concept of essentially being a mix of Archer and Pugilist also places you just as far off the mark as I in terms of how they play.
They also said there will be stealth actions and actions that can only be used in that stealth mode.
Last edited by MartaDemireux; 06-11-2014 at 07:13 AM.
* I fully give permission for any of my written ideas to be used by SE without recognition.
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