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  1. #1
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70

    Please implement a notification for the type of lot party members cast on an item.

    Currently (to my knowledge), it is not possible to see any lotting attempts until an item drops (at which point it's too late to do anything about it).

    It would seem that the developers have made a design choice to keep people from seeing what others have lotted, and I can understand (if not necessarily agree with) the reasons behind hiding lot values until the item drops.

    However, I think an acceptable compromise would be to display a notification for the type of lot a player has cast as they cast it. For example:

    Player A has cast Greed on the Heavy Allagan Armor.
    Player B has cast Need on the Vortex Ring of Healing.
    Player C has cast Pass on the Wave Harpoon.

    This would help identify both "accidental" lots and "ninja" lots before it is too late to do anything about it, with minimal exposure to the potential gamesmanship of high/low counterlotting (e.g. I only lot if someone else in the party lotted higher than my friend).
    (1)

  2. #2
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I would like to know IF someone (anyone!) lotted on gear before it drops. There are many times I instinctively pass something because I know I don't really need it (nor would I want it if someone else does), and then I regret not rolling when I realize it's going to hit the ground anyway.

    Even though 'need' roles could be ninja attempts (depending on the rules set forth by the party), there's really not much you can do about it. I mean, so you see a guy rolled need on an item. Oh no, he's a ninja! But what are you going to do about it? Now you know... but you would have figured it out anyway 10 seconds later when he gets a drop he shouldn't have. It's not like you could have stopped him. In accidental situations, your idea would be useful because a party leader could wait to pass and see that someone rolled on something they didn't mean to... and then you could mention it to the person and they could leave before any real harm is done.

    I can only imagine there is a reason SE didn't show us who rolled on something... probably to prevent bias. As in, you go into a run with mostly FC people, and a few pugs. You see that the pugs are rolling on something, so everyone rolls so it can stay in the FC group.. even if they wouldn't have otherewise wanted it. (I'm not saying I'd do this, but, it's a potential issue that would prevent complete fairness from blind rolling).

    Also, as far as SE is concerned, ninjaing doesn't 'exist'. If you complain about someone ninjaing an item, they didn't technically do anything wrong according to SE's rules of need/greed. So, SE really has no incentive to implement this to prevent ninjas because greed parties are a strictly player-base enforced thing. The person should get a bad reputation for ninjaing something, but they're not breaking any game rules.
    (1)
    Last edited by Ryuko; 05-27-2014 at 04:58 AM.

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ryuko View Post
    There are many times I instinctively pass something because I know I don't really need it (nor would I want it if someone else does), and then I regret not rolling when I realize it's going to hit the ground anyway.
    I think everyone gets stuck with this problem. I don't want to take something I don't need if someone else in the group may have a real use for it, but I hate to see valuable items go uncollected because nobody had a direct use for it. To solve this, I think we need a fourth category in the Need/Greed/Pass setup. Something like:
    • Need (for better stats on current class)
    • High-priority Greed (for an alt class, cosmetic, or just to finish off the set you've been trying to collect the last 2 dozen runs)
    • Low-priority Greed (to sell or turn in for seals)
    • Pass (when you'd rather it drop on the ground than take it)

    (Just as with the Need and Greed options now, only those choosing the highest used category would actually roll, so Need automatically beats anything other than Need, while High-priority Greed automatically beats Low-priority Greed.)

    It needs better names than "high-priority" and "low-priority", but it would be nice to be able to say that you want to roll on the item only if it would otherwise drop unused because nobody in the group has a real purpose for it.
    (1)

  4. #4
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    While we're discussing this, an option to pass after you've already rolled need or greed would be nice.
    (1)

  5. #5
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ryuko View Post
    greed parties are a strictly player-base enforced thing. The person should get a bad reputation for ninjaing something, but they're not breaking any game rules.
    They've actually stated that this is reportable.

    Quote Originally Posted by Niwashi View Post
    Snip
    I would be in favor of this.
    (0)

  6. #6
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ryuko View Post
    Even though 'need' roles could be ninja attempts (depending on the rules set forth by the party), there's really not much you can do about it. I mean, so you see a guy rolled need on an item. Oh no, he's a ninja! But what are you going to do about it?
    My suggestion would eliminate situations where people lot on something they aren't supposed to and then claim that it was accidental; you could simply wait for everyone that's not supposed to lot to pass first (which would be seen by everyone in party), or have the party leader lot last, etc. It's not foolproof, but would put a lot more social pressure on "accidental" ninja lots.

    Also, as far as SE is concerned, ninjaing doesn't 'exist'. If you complain about someone ninjaing an item, they didn't technically do anything wrong according to SE's rules of need/greed.
    My understanding is that ninjalotting can be reported, and (after log investigation) GMs will remove the ninjaed item from the offender's inventory.

    Quote Originally Posted by Ferth View Post
    While we're discussing this, an option to pass after you've already rolled need or greed would be nice.
    I would be in favor of this, as well.

    Quote Originally Posted by Niwashi View Post
    I don't want to take something I don't need if someone else in the group may have a real use for it, but I hate to see valuable items go uncollected because nobody had a direct use for it. To solve this, I think we need a fourth category in the Need/Greed/Pass setup.
    I'm not sure if this solution already exists, but all they would need to fix your issue would be to have unlotted items drop to people who didn't click Pass. Then you would have the following 4 categories:

    1) Need
    2) Greed
    3) (didn't pass)
    4) Pass

    Items would only hit the floor if everyone actually passed.
    (0)
    Last edited by Spider-Dan; 05-28-2014 at 08:07 AM.

  7. #7
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Spider-Dan View Post
    My understanding is that ninjalotting can be reported, and (after log investigation) GMs will remove the ninjaed item from the offender's inventory.
    Ninjalotting cannot be reported. If your class can Need on something, then you have every right to roll Need, regardless of PF rules.

    Basically, if you want a specific piece of loot, join the queue as the class it is for, or risk someone rolling Need and taking it. Loot nazis are more annoying than RMT tells.
    (0)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheCurls View Post
    Ninjalotting cannot be reported. If your class can Need on something, then you have every right to roll Need, regardless of PF rules.

    Basically, if you want a specific piece of loot, join the queue as the class it is for, or risk someone rolling Need and taking it. Loot nazis are more annoying than RMT tells.
    I was under this impression too. Can anyone give me an example where 'ninjaing' an item in a greed party was actually punished by a GM (or at least a statement by GMs that it's reportable)? I've just assumed that ninjaing is player interpretation, and they can't really take any action against it. If it is reportable, there are a lot of people I should have reported. XD
    (0)

  9. #9
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I've already suggested this in another loot thread (and it also mirrors some of the suggestions here) - simply add the 4th option (call it "Keep") which will be evaluated only if nobody have needed / greeded on the item(s) - this way you can politely opt for an item which would be otherwise lost if everyony passes.
    (1)

  10. #10
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TheCurls View Post
    Ninjalotting cannot be reported. If your class can Need on something, then you have every right to roll Need, regardless of PF rules.

    Basically, if you want a specific piece of loot, join the queue as the class it is for, or risk someone rolling Need and taking it. Loot nazis are more annoying than RMT tells.
    Correction, "Ninjalotting" can be reported as the devs already made a comment about this a while ago. If the party sets some lotting rules and everyone agrees to those rules, such as greed only, whoever breaks that player agreement -can- be reported. So no, you can't just willy nilly Need on an item if you agreed to Greed roll with the party.

    For reference:
    Quote Originally Posted by Camate View Post
    Greetings,

    One of the first things we are looking into doing is adding a system so information is displayed in the chat log regarding who lotted on an item.

    We've received a lot of requests to make it possible to pass after you've already lotted on an item, but due to the current system as well as prospects for the future we do not have any plans to implement this at the moment.

    Also, while this isn't limited to only the topic at hand, it's extremely difficult to prevent human error by creating perfect rules within the game system as it becomes something that forces players to go through a cumbersome process. (Such as going through multiple confirmation windows.)

    Naturally we will continue to make changes to the system for improvements, but ultimately we feel that there are situations where we would like you to decide on the rules amongst yourselves. Before entering a duty, make sure that all party members are informed of the agreement and who is able to lot on which item. All party members should agree to those terms before entering to ensure an agreement is clearly understood.

    Breaking these agreements, or behavior that imposes on other players' enjoyment of the game, will not be tolerated. If after an investigation it's confirmed that a player clearly understood the rules when joining a group and still acted in such a manner, proper action will be taken against the player, which may include confiscation of the item or account suspension, so please avoid doing anything like this.
    (1)
    Last edited by Kikosho; 06-01-2014 at 12:15 AM.

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