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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Because customization is extremely hard to balance. Sure, if you have one person using a mix/max efficiency build, it's not a big deal right? But what if you have a full party using one? The party is suddenly a whole lot more efficient than party that's not using any optimal builds. Then which one do you balance the encounters based on? If you use the min/max end, you'll get a well balanced fight for them but for everyone else the fight might be impossible. If you go for the other end, you make the game too easy for the people who actually know how to build an efficient customization.

    That's the problem with all customization options in every game possible. Either it has to be very, very negligible or cosmetic, and in both cases it's completely irrelevant at that point. Or you could just have a completely unbalanced game, that's fun too.

    Now different skill trees to do the same things with different abilities are a valid point. But I think we're getting those in terms of different classes and jobs. Please look forward to it.
    (3)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kitfox View Post
    That's the problem with all customization options in every game possible. Either it has to be very, very negligible or cosmetic, and in both cases it's completely irrelevant at that point. Or you could just have a completely unbalanced game, that's fun too.

    Now different skill trees to do the same things with different abilities are a valid point. But I think we're getting those in terms of different classes and jobs. Please look forward to it.
    I understand about balance, although I think the problem can be overcome, not within the existing trinity set up, but I think it can be overcome.

    Even within the skill trees by class, I'm not sure how different they are, the last time they were balancing jobs/classes, the primary changes to warrior were to make it more paladin like. In the end it feels somewhat homogenized to me.
    (1)