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  1. #1
    Player
    Shamo_Lomenzo's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Shamo Lomenzo
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lemuria View Post
    You can't 'usually' run into an enemy stronghold and single handedly annihilate every single enemy either, but in FFXIV no one seems to have a problem with that.

    "Oh, those Ixali that everyone fears? Yeah, I totally just wiped out their entire colony..."
    I prefer it that way. I don't want to have to gather up a party just to get through one map without dying. Believe it or not there are times that I want to play alone in an MMO (ie: main story quests, leves, etc.) and being forced to party up just to get through a zone to get to where I need to be is annoying and stupid to me.
    (1)

  2. #2
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shamo_Lomenzo View Post
    I personally hate this idea with a passion.

    I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.
    That's not what I want either, as that's not what I do now anyway because I'd prefer to just sneak past them. But I'd like to be sneaking past them out of fear of knowing they could whoop my ass if they wanted to, not because they going to give me Heavy and make me listen to the damn battle music.
    (4)

  3. #3
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    I don't know how that would work, since most people don't travel together much usually solo.

    Though if they can work it where you have to in a open world area content that has to be helped by people "all the time"

    I say "all the time" because if it don't its a bad idea, because people who beat that content wont come back if they find it to annoy them or too tough.

    I do want open world content though least mix it up, dungeons are getting dragged out.

    I could work with both dungeon and open world. I would say make some Notorious monsters that have a low drop rate of a item like ffxi that's what I wanna see and don't make it rare/ex I like competing versus others for items.
    (1)
    Last edited by HeroSamson; 06-01-2014 at 07:20 PM.

  4. #4
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HeroSamson View Post
    I don't know how that would work, since most people don't travel together much usually solo.
    I think that's kind of the point, at least I took it to be. People don't want to be able to storm imperial bases or beastmen strongholds single-handedly. It would be nice to actually need help sometimes in the open world.
    (3)

  5. #5
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    I like this idea.
    (2)

  6. #6
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Getting aggro in 1.0 :



    Getting aggro in 2.0 :

    (5)

  7. #7
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Agree! Take a mechanic from Xenoblade and have some monsters appear during certain circumstances that is 50-60lvls higher than the player characters just standing there ready to blow them up if they accidently aggro them. Make their drops REALLY good aswell if some !!!!!!!GROUP!!!!!!!!! manages to beat so it is a fight worthy for the top FCs/LSs to tackle.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    just getting new areas would be nice...instead of more dungeons......and more dungeons....need something a little different. Good thing new ct is coming soon.....kinda different I guess.
    (1)

  9. #9
    Player
    Inanna's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    38
    Character
    Inanna Sappho
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    In Final Fantasy 12, zones like the Necrohol of Nabudis, The Feywood, or Nabreus Deadlans would be great for ARR. Mist covered and claustrophobic, high level enemy full areas where you cannot see far and minimaps/maps do not work.

    Another suggestion is a location like the Great Crystal from FF12 where you get no navigational help in repeated, identical zones.
    (2)

  10. #10
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Inanna View Post
    In Final Fantasy 12, zones like the Necrohol of Nabudis, The Feywood, or Nabreus Deadlans would be great for ARR. Mist covered and claustrophobic, high level enemy full areas where you cannot see far and minimaps/maps do not work.

    Another suggestion is a location like the Great Crystal from FF12 where you get no navigational help in repeated, identical zones.
    This is very interesting. I like the lore behind it. If the public had access to challenge somewhere like this, this would be great!
    http://finalfantasy.wikia.com/wiki/Necrohol_of_Nabudis
    (0)

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