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  1. #51
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Corfish View Post
    For me it's the fact I am expected to have a static. I do the raids like Crystal Tower and the first Coil currently because no one expects you to have a static. I don't want to have a set schedule where I meet up with 7+ other players to do a dungeon. I want to be able to just go "Hmm... I feel like doing blank today, so I will!" You can't do that with the second coil because no one is going to take a random person with them, and if they do, they expect them to join their static (which I don't want.) I personally think they should remove the weekly lockout from the second coil, so people like me CAN do the raids. People in static would be more willing to PUG for practice, and I could get any random FC members together for a coil run without worrying about if they'll get locked out from their static runs.

    They don't need to be easier, they don't need to change the loot, they don't need to change the loot lockout. They just need to allow people to run it as much as they please, and you would see a higher number of people running raids.
    I feel the exact same way. I fully plan on doing 2nd Coil but probably won't bother until some months from now when the lockout is removed.
    (0)

  2. #52
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by loldrg View Post
    This if anything would enable selling runs since you are guaranteed a weapon upgrade item, 2 jewelry upgrade items and 2 weapon/armor upgrade items every week, it would be perfect for buyers who can't upgrade their soldiery gear otherwise.
    Short Version: So?

    Longer Version: People are selling T5 on my server for 1m. It takes days (at least 2-3) of playing several hours per day to make 1m gil. T6+ would cost even more plus the carry groups need to be skilled enough and geared enough to completely carry another person (which isn't going to happen overnight). From a business perspective, SE still has people playing the game all the time, except they can actually play the game they're pay for the way they want (God forbid).
    (0)

  3. #53
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Purrfectstorm View Post
    Short Version: So?
    You talk like SE doesn't agree with what he just posted, they do but get ignored as people are determined to project their own vision for the game as anything but their own vision. Going to continue reposting this until people stop ignoring it.


    http://www.bluegartr.com/threads/120873-F.A.T.E.-in-Tokyo-%284-26-4-27%29-Translations
    Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.
    Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?
    Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.
    Yoshida: Hm?
    Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.
    Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.
    From their perspective, they care about people selling runs of current raid content.
    (0)

  4. #54
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Then maybe they should make ex primals drop more than one crappy piece of jewelry that becomes obsolete next time you cap your tomes.
    (1)

  5. #55
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by SarcasmMisser View Post
    snip
    It would be nice if there was some way to get around selling runs. In pretty much every MMO I've played, there have been groups like this... While I find nothing wrong with it, I basically wish it wasn't necessary or at least wasn't possible.

    It's not that I don't think people shouldn't buy these "services", it's just I feel they shouldn't have to. It kind of reflects my main point of having a static group is a good thing. The fact that people feel the need to buy runs of current content just shows that people have aversions to getting in a actual group and having to socialize or they were in one at some point and it didn't work out. I think very few people are unable to actually perform current content. Mostly I think they either don't want to do it or just think it's not worth the effort (because well, there is always some new content that is going to make it obsolete). But if that's the case, why do people even play games? It's the same deal with RMT, why pay someone else to play the game for you. It's for entertainment, if it isn't fun, why spend the money in the first place? If it isn't fun, you should spend money on something that is fun.
    (0)

  6. #56
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Cherie View Post
    While I find nothing wrong with it, I basically wish it wasn't necessary or at least wasn't possible.
    Unfortunately the solutions to either side are extremes.
    If it was not necessary, content would be really really easy I guess and people would not want the challenge.
    If it was not possible than EVERY MEMBER would have to be ON TOP OF THEIR GAME WITH NO MESS UPS in order to progress the fight.
    (0)

  7. #57
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Titor View Post
    Unfortunately the solutions to either side are extremes.
    If it was not necessary, content would be really really easy I guess and people would not want the challenge.
    If it was not possible than EVERY MEMBER would have to be ON TOP OF THEIR GAME WITH NO MESS UPS in order to progress the fight.
    Oh, I don't disagree there. But this is a MMO we are talking about, not "Dark Souls" or whatnot. Is it really so impossible? People still sell Titan Hard on my server at times (not nearly as often but still).

    Say someone bought a run of some raid, and for this example, say they didn't get any drops (which is likely if they just bought a single run). Sure, they might have got an achievement or something, but what did they really get out of it? Maybe they got further in the story, but there is most likely a even harder encounter standing in front of them to do next.

    I really don't ever think buying a run is necessary. Maybe a time saver sure. Maybe a way to get to some content you might actually want to do for yourself.

    Is everyone being on top of their game so impossible?

    People play sports outside sometimes still right? You get a team together, and don't make mistakes, you can win a game. Sometimes you lose it too. People still play sports though even though you can lose. You wouldn't pay someone to dress up like you and play for you to get your team to the finals so you could then play though right? Even if you did, just for the thrill playing in the finals, if you played yourself and had sat out the whole season with a stand in taking your place, how well is that game going to go?
    (1)
    Last edited by Cherie; 06-01-2014 at 11:03 AM.

  8. #58
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Titor View Post
    If it was not possible than EVERY MEMBER would have to be ON TOP OF THEIR GAME WITH NO MESS UPS in order to progress the fight.
    Or they could you know, make it illegal to do so? Their game, their rules...

    Just for reference,

    http://forum.square-enix.com/ffxiv/t...k-Coil-Carries

    I personally don't really care either way, but seeing that T6 and T7 runs are going for 20m and above, I can see RMT issues arising if this starts to become the norm.

    Quote Originally Posted by Cherie View Post
    snip[
    Couldn't agree more. Its no different from playing a single player game with a cheat code or trainer. Games for me are fun because its challenging and the outcome is somewhat unknown. its no fun for me to type poweroverwhelming in a single player game and you see your character blowing up everything in 1 hit and you taking no damage at all. Yes, you completed the game, yes you "won" but that kinda feels like a hollow victory to me. But then again, I know people who find satisfaction in doing that so what do I know? D
    (0)
    Last edited by skaterger; 06-01-2014 at 11:09 AM.

  9. #59
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    My opinion on why raiding has declined with the majority of players, is not difficulty per se. I put it on statics, and people having trouble making a schedule, (my huge problem because I am 12 hours opposite my friends prime time.) The other problem is the raiding mentality the past I would say 4-5 years. I noticed it in WoW, a little in FFXI, and currently in CT and dungeon runs on FFXIV. Its the horrible attitudes and the expectation of inexperienced players to play and know all mechanics at the same as someone who has run the raid 50 times.


    I see it on WoW and FFXIV "OMFG DEWD YOUR DEEPS SUCKS GET OUT OF HERE YOU ARE HOLDING US BACK!!!" or "OMFG MAN GET OUT OF SUCH AND SUCH!!!! YOU SUCK LERN 2 PLAI!!!!" It is not all players obviously but beginners not fully confident in their ability to try the tough content but want to do it and try, are not given any learning curve buffer, they are just jumped on by people, and some people just can't deal with it. So they experience this event and lose motivation to ever try the content again, or do not even try to begin with because of the stories being told or seen.

    I felt this way when I came back after 3-4 months off due to busy school schedule as a scholar, and wanted to try the new gear... but refused to do them until I could run with friends to re familiarize my self with the Job and learn the tricky mechanics, (in particular I was on then on HM Titan). I didn't want to be blamed for a wipe even though it was my first time doing HM even if I was confident on my healing abilities. You just never know when you are going to get a group that is impatient and jerks and ruining the game experience for others for their own epeen's self esteem.

    Edit: perfect example below
    (2)
    Last edited by Xmbei; 06-01-2014 at 11:08 AM.

  10. #60
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    I have all but given up on raiding. It is not that I dislike it but it seems that no matter who I run with, be it FC, random DF, PF group, etc., people just have to be anal retentive towards me or others in the group. I play Warrior main with Black Mage and White Mage to ease the 'repetition' every once in a while. Now I am not the best and will never claim to be at any of those said jobs but I do my best at fulfilling the roles. Do I mess up from time to time? Of course. Anyone that says they don't is lying through their teeth. But for people to act like it is the apocalypse because of some mishaps is entirely unnecessary and it makes me not want to queue for anything, at all, period. I just can't figure out why people feel the need to act like that. It upsets me more to see it happen to someone else than for it to be done to me. I played LotRO for years (lost count) and I tanked the piss out of some dungeons in that game. Content A LOT harder than this game can claim to have. Messed up quite a few times too but people didn't act like pricks. No they acted like decent human beings and said let's try again. We kept on until we got our bearings and downed it. I guess being kind to your fellow man is too much to ask now-a-days.
    (3)
    Last edited by Seiryuukishi; 06-01-2014 at 11:13 AM.

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