Short Version: So?
Longer Version: People are selling T5 on my server for 1m. It takes days (at least 2-3) of playing several hours per day to make 1m gil. T6+ would cost even more plus the carry groups need to be skilled enough and geared enough to completely carry another person (which isn't going to happen overnight). From a business perspective, SE still has people playing the game all the time, except they can actually play the game they're pay for the way they want (God forbid).
You talk like SE doesn't agree with what he just posted, they do but get ignored as people are determined to project their own vision for the game as anything but their own vision. Going to continue reposting this until people stop ignoring it.
http://www.bluegartr.com/threads/120873-F.A.T.E.-in-Tokyo-%284-26-4-27%29-Translations
From their perspective, they care about people selling runs of current raid content.Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.
Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?
Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.
Yoshida: Hm?
Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.
Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.
It would be nice if there was some way to get around selling runs. In pretty much every MMO I've played, there have been groups like this... While I find nothing wrong with it, I basically wish it wasn't necessary or at least wasn't possible.
It's not that I don't think people shouldn't buy these "services", it's just I feel they shouldn't have to. It kind of reflects my main point of having a static group is a good thing. The fact that people feel the need to buy runs of current content just shows that people have aversions to getting in a actual group and having to socialize or they were in one at some point and it didn't work out. I think very few people are unable to actually perform current content. Mostly I think they either don't want to do it or just think it's not worth the effort (because well, there is always some new content that is going to make it obsolete). But if that's the case, why do people even play games? It's the same deal with RMT, why pay someone else to play the game for you. It's for entertainment, if it isn't fun, why spend the money in the first place? If it isn't fun, you should spend money on something that is fun.
Unfortunately the solutions to either side are extremes.
If it was not necessary, content would be really really easy I guess and people would not want the challenge.
If it was not possible than EVERY MEMBER would have to be ON TOP OF THEIR GAME WITH NO MESS UPS in order to progress the fight.
Oh, I don't disagree there. But this is a MMO we are talking about, not "Dark Souls" or whatnot. Is it really so impossible? People still sell Titan Hard on my server at times (not nearly as often but still).
Say someone bought a run of some raid, and for this example, say they didn't get any drops (which is likely if they just bought a single run). Sure, they might have got an achievement or something, but what did they really get out of it? Maybe they got further in the story, but there is most likely a even harder encounter standing in front of them to do next.
I really don't ever think buying a run is necessary. Maybe a time saver sure. Maybe a way to get to some content you might actually want to do for yourself.
Is everyone being on top of their game so impossible?
People play sports outside sometimes still right? You get a team together, and don't make mistakes, you can win a game. Sometimes you lose it too. People still play sports though even though you can lose. You wouldn't pay someone to dress up like you and play for you to get your team to the finals so you could then play though right? Even if you did, just for the thrill playing in the finals, if you played yourself and had sat out the whole season with a stand in taking your place, how well is that game going to go?
Last edited by Cherie; 06-01-2014 at 11:03 AM.
Or they could you know, make it illegal to do so? Their game, their rules...
Just for reference,
http://forum.square-enix.com/ffxiv/t...k-Coil-Carries
I personally don't really care either way, but seeing that T6 and T7 runs are going for 20m and above, I can see RMT issues arising if this starts to become the norm.
Couldn't agree more. Its no different from playing a single player game with a cheat code or trainer. Games for me are fun because its challenging and the outcome is somewhat unknown. its no fun for me to type poweroverwhelming in a single player game and you see your character blowing up everything in 1 hit and you taking no damage at all. Yes, you completed the game, yes you "won" but that kinda feels like a hollow victory to me. But then again, I know people who find satisfaction in doing that so what do I know? D
Last edited by skaterger; 06-01-2014 at 11:09 AM.
I have all but given up on raiding. It is not that I dislike it but it seems that no matter who I run with, be it FC, random DF, PF group, etc., people just have to be anal retentive towards me or others in the group. I play Warrior main with Black Mage and White Mage to ease the 'repetition' every once in a while. Now I am not the best and will never claim to be at any of those said jobs but I do my best at fulfilling the roles. Do I mess up from time to time? Of course. Anyone that says they don't is lying through their teeth. But for people to act like it is the apocalypse because of some mishaps is entirely unnecessary and it makes me not want to queue for anything, at all, period. I just can't figure out why people feel the need to act like that. It upsets me more to see it happen to someone else than for it to be done to me. I played LotRO for years (lost count) and I tanked the piss out of some dungeons in that game. Content A LOT harder than this game can claim to have. Messed up quite a few times too but people didn't act like pricks. No they acted like decent human beings and said let's try again. We kept on until we got our bearings and downed it. I guess being kind to your fellow man is too much to ask now-a-days.
Last edited by Seiryuukishi; 06-01-2014 at 11:13 AM.
I'm reminded of an old D3 streamer from Qatar called Cro. He was filthy rich from being the heir to some oil company and would stream himself dropping hundreds of dollars on items at a time, ending up spending 10k+ on a single toon.
It's because fun for them is just getting the loot then uh, well I don't know I can't relate to that. But that is it, different strokes and all. I say this as someone who sells runs, at least the buyers are honest about what they want. Statics are very hit and miss and full of drama because of dishonest people. People are dishonest to each other about what they really want, what they are going to bring to a group and dishonest to themselves about what's really holding them back.
It's really not at all surprising that even though there are so many people out there that want to do this content it is hard to get groups together. Most people just want the loot, they don't want the effort it takes and few have a passion for difficulty. They don't want to socialize with people outside their comfort zone because they're all this and that, they don't want to put in time to practice they just want the clears. It's something I only ever see in mmos, that in response to challenging content people will just petition the company to make changes so they can get the loot on terms they're comfortable with, instead of either accepting it or move on. Is it because of the way content is rolled out that there is this feel of community participation in game design? Or the frequent broken promises that makes people feel that the vision of the producer is very weak and easily changed?
Any other difficult game I play the vision of the game is not petitioned against, people either accept the difficulty and what it takes or play something else.
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