Attendee: With the one week lockouts on all of the end-game content, I feel like the armoury system is completely useless.
Yoshida: With the second coil, it's set up so your progress is saved and reset each week, with the idea being that you challenge it on your main job and take rewards for that job, and only take rewards for other jobs once other players dont need them. Are you talking about the fact that your job choice is limited?
Attendee: Honestly, it's not even so much about the rewards, I'd just like to participate in it again.
Yoshida: Hm?
Attendee: Once I clear the content in one week, I'd like to be able to at least try on another job.
Yoshida: You mean in the sense that you can help other people. In that case, our concern is that by being able to excessively help other people by going around with groups that can't clear the content on their own yet, the hierarchy of the more and more powerful items would be broken too quickly. We worry about this and this and the development team does understand the current circumstances. It's really a difficult question to answer, but that's why we've chosen our current policy and we'll continue to mitigate it in stages.