Quote Originally Posted by Cherie View Post
It's the same deal with RMT, why pay someone else to play the game for you. It's for entertainment, if it isn't fun, why spend the money in the first place? If it isn't fun, you should spend money on something that is fun.
I'm reminded of an old D3 streamer from Qatar called Cro. He was filthy rich from being the heir to some oil company and would stream himself dropping hundreds of dollars on items at a time, ending up spending 10k+ on a single toon.

It's because fun for them is just getting the loot then uh, well I don't know I can't relate to that. But that is it, different strokes and all. I say this as someone who sells runs, at least the buyers are honest about what they want. Statics are very hit and miss and full of drama because of dishonest people. People are dishonest to each other about what they really want, what they are going to bring to a group and dishonest to themselves about what's really holding them back.

It's really not at all surprising that even though there are so many people out there that want to do this content it is hard to get groups together. Most people just want the loot, they don't want the effort it takes and few have a passion for difficulty. They don't want to socialize with people outside their comfort zone because they're all this and that, they don't want to put in time to practice they just want the clears. It's something I only ever see in mmos, that in response to challenging content people will just petition the company to make changes so they can get the loot on terms they're comfortable with, instead of either accepting it or move on. Is it because of the way content is rolled out that there is this feel of community participation in game design? Or the frequent broken promises that makes people feel that the vision of the producer is very weak and easily changed?

Any other difficult game I play the vision of the game is not petitioned against, people either accept the difficulty and what it takes or play something else.