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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Logistical View Post
    Without this coming off elitist. This is nobodies fault.
    I wasn't really doing the 'woe is me' thing. I am fully capable of making a static.

    The bigger point is 'expecting everyone to pace themselves to be on top of content in order to experience it at it's most challenging' is unreasonable.

    -Not everyone started playing at launch
    -Not everyone has the same amount of time to play
    -Not everyone cares to spend x amount of each new patch on 'new raid' content. Some prefer to do other new content in each patch first. That doesn't make them 'lesser' skilled. It makes them 'focused on other content atm'. This doesn't mean they wish for content to be gimped before they can even challenge it.

    Heck, I don't even think the PS4 audience had the chance to attempt BC1 pre-nerf.

    So to my first point, I simply meant, it's fine that content outpaces players, but nerfing it just because there's new stuff is unnecessary and semi-insulting to folk behind the content curve. It implies they aren't skilled enough to beat it...even if the soul reason for that is they never entered it. And when you factor in how over-geared players can be now when entering Binding Coil 1 or even Crystal Tower, it is seemingly even less necessary to lower the challenge....the gear options you can get outside Coil already do that.

    As to the rest:
    Not every FC is large, or filled with members that can dedicate 2-3 Hours across 2-4 nights a week at the same time. Sure these FC's, if built on solid core members will grow, but once again, that growth might cost them to be behind by a patch or two. So once again, they are being punished for moving as a group, forming their own FC and/or just being behind Patches progression-wise. And while some folk will say 'well, this is WHY they make the old content easier....so folk can catch up.' I am saying, that is silly, why would you want everyone to be at the cutting edge of development, that is a very slippery slope from a development standpoint (having more people able to out-burn content before you develop more). Instead, it would seem more prudent to keep content at it's 'challenge' level and let people clear it at a pace that best suits them....now having an 'easy button option' on truely old (like 1yr+ content) is fine, but right now, it's an automatic thing.

    Also the 'just recruit more people!' option even if it happens, will still mean for a while, some FC mates will be siting on the sidelines/pugging it until that happens. And if left out, you run the risk of losing them to another FC that is also in the same boat...I mean your new members came from somewhere right? Even in larger FC's it is very rare for everyone who wants to be in a static clearing the 'current' top content to have that chance...someone gets left out. Furthermore, just the creation of 'static' teams within FC's can lead to turmoil....what do you mean I'm on team B??!!....why do I have to wait on the 3rd static to form??!!...etc.

    Still, by not allowing players to go back and do weekly content (without a reward since that is the real hamster wheel SE is trying to protect), they are destabilizing the social aspects of the game...a MMO, which is supposed to be a social game. Being in a 'Static' 2-3 nights a week not only means I can't do other content, but it typically means I am shut out from hanging out with non-static friends/socializations. It would be nice to be able to also do the same content with those friends during 'non-static' times.

    For as much of a hell-scape CT was, even if I had my item for the week, if someone in my FC wanted company, I'd join them....I'd just like the same luxury in ALL content.

    I'd also like the freedom to 'help' friends and FC mates through content I cleared as it's current, instead of having to wait until the content is 'unlocked' and no longer a once a week entry.

    Oh and by only still allowing you to roll on drops the first time you enter and clear each week on BC2, but allowing you to still re-enter and clear as often as you desire you aren't making it so people 'farm' each turn for the drop they want, using other players, but instead, making it so friends could go back and help other friends. If they are worried about groups selling runs, they could make it even that only x (1-4 at a time maybe) amount of players could enter the run if they already cleared for the week...making it much less likely people would be able to successfully carry/sell raids.

    This is why I wish they wouldn't 'gimp' the content simply because it's old....and why I wish they would just lockout your chance to roll on each turn to 1x week, not your actual character.
    -better, more united FC's
    -more sociable
    -no rush to 'clear it now' or be deemed 'less good'
    -more flexible with real life issues/concerns.
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    Last edited by Kinseykinz; 06-01-2014 at 10:00 AM.