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  1. #1
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    actually with 2 blm's in Bray Hm 2x flares would certainly not kill all mobs with 2x flare. Obviously some of you do not pull all enemies up to first boss door, lol
    Using Fire 3> Fire 2> Fire 2> Flare> Convert> Flare> Mana pot> swiftcast flare with raging and qualling strikes of course, would kill all that is there.
    And as to why some use Ice 3 at first, it is not so much for the speed increase to cast F3 but it is if they do a F2 rotation you get a extra fire or f2 in there.
    That comment earlier about Mr. Happy said Transpose> Flare is better as it would hit all mobs, well sorry but if he said this truly, lol. Flare does have a certain radius in which it will hit enemies regardless.
    My arguements was not that to continuation of a rotation because at some point you will need to use transpose i was simply stating that using Flare ( a Fire spell) when using transpose (bringing you to umbral ice) would be weaker then if under Astral Fire, which in point as why many also use the fire 2 followed my triple flare and then if enemies still remain you can use your transpose> insert rotation
    Umbral Ice if i recall correctly is -10% dmg wise
    At the end of the day it is true do what is best for either you or depending on party composition ( Bards with Foe Requiem does wonders as well)
    Anyhow this thread sort of got lost and changed to rotations, i am sure the op has already moved on, lol
    Truly things i imagine will change once more if/when they give blm a buff as while i hope it will not be the case but if they give us a buff flare may be the victim of getting nerfed
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    Last edited by Maero; 06-13-2014 at 10:16 PM.

  2. #2
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Fire II isn't bad at all.

    Transpose -> Flare -> Fire II -> Flare is actually slightly higher DPS than without the Fire II. I typically include it unless going straight to the second Flare will kill for sure.

    Fire III -> Fire II -> Fire II -> Fire II -> Flare is higher DPS than the above, but it requires more downtime to do repeatedly; by the time you have the MP to do it again, the DPS is reduced below the Flare only rotation. You would want to open with this, use up Convert/Mega Ether Flares, then begin the Transpose -> Flare -> Flare rotation if stuff is somehow still alive.

    Starting off with Fire III -> Flare seems like it's a good idea because it is higher DPS than including the Fire IIs, but it's for such a short period that the actual result is less damage dealt.

    Some numbers:
    http://forum.square-enix.com/ffxiv/t...=1#post1817257
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