Quote Originally Posted by JetBrooks View Post
It's good advice for a perfect world with perfect players. I've encountered tanks that can't hold hate during flare spam. You can ask them to try and spam flash/overpower all you want, but if they can't hold hate, they can't hold hate.

Also, you may find yourself in a situation where one mob is going to die before the others, bringing the count down to 2 mobs. In this situation, I'd rather use a Fire 2 (one mob dies) and go into my single-target rotation for optimal DPS. Scenarios are too dynamic to say that you should only do one thing at all times.
I guess if you're going to nitpick for hypothetical scenarios, especially ones that are fairly uncommon like the one you mentioned, then I suppose you can come up with a reason to use Fire II - though in a scenario such as that one I'd probably just switch to my single target rotation straight away and burn own the remaining two.

As for the tanks who can't hold hate scenario, that's not an excuse to use Fire II. Not even remotely. That's effectively busy work. If you get a tank in DF that has significantly lesser gear than you, sure this will force you to hold back on DPS (provided even Quelling Strikes isn't enough to keep you safe, which... that's pushing it since it should still be possible even with a reasonable gear difference). However, if the goal here is to reduce your DPS, why keep yourself busy using a lesser skill? May as well wait longer between Flares. Same effect.

In any other scenario, if I am expected to be doing an AoE rotation as a BLM, then the tank is expected to be holding AoE hate. It has all the tools, and no excuses. No, I will not play less effectively because the tank doesn't know how to play better. As a player who plays both tanks and all DPS jobs, I will take the time to figure out with said player why they are unable to maintain hate - which shouldn't be too hard because it will end with "spam Flash/Overpower".


Haven't seen a single reason yet to actually put Fire II on my bars