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  1. #11
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Apologies for the double post, but I was casually browsing on my mobile for my earlier posts and I have to admit I only just skimmed through and didn't even bother to quote :/

    Quote Originally Posted by Maero View Post
    After Your fire 2's and up until your very low on mp (after a while you will know the timing) then cast flare> convert>either swiftcast flare or just flare> Mega Ether> Flare
    There you have 3 Flares
    You can do more then 3 flares with transpose but using flares after you transpose is a very big loss of dps, same goes for instance if you would flare under umbral Ice
    Triple flares i have been using in coil and all the new HM dungeons, and if you have 2 blm's around well yes
    The bit about not using Flares after Transpose isn't entirely good advice. That, coupled with the mention of Fire II, suggests to me that you aren't familiar with the superior AoE rotation that is the double flare rotation, Maero. Said rotation involves doing exactly what you're suggesting not to do, after all

    When approaching a fresh AoE pack, you do the following traditionally:

    Fire III > Flare > Convert > Swiftcast > Flare > Transpose > WAIT* > Flare > Flare > Transpose > WAIT* > Flare > Flare > etc...

    Obviously the opener can be extended with an Ether.

    Now, the WAIT is the critical section of this rotation. The idea is, you want to time your cast so that you get a fresh tick of MP in your Umbral Ice state just as your first Flare goes through. This puts you into Astral Fire III and also leaves you with enough MP to cast the 2nd Flare.

    The basic guideline for how long you wait is after you Transpose, you wait until you see your first tick of MP. As soon as you see it, you count 2 seconds in your head. You have to begin casting your Flare just before you would say 2, that is just shy of 2 seconds after your first tick of MP. The window of error is actually quite forgiving, but if you stick with that rule of thumb you should get it. Some practice at the training dummies is a good way to establish the muscle memory.


    It's counter-intuitive that the best rotation is one that involves waiting, but unfortunately that's the case here due both to the fact that Fire II is much too far below Flare in potency, and that this rotation involves casting Flare, and only Flare, after the opener and no time wasted on a single target spell.
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    Last edited by NoctisUmbra; 06-03-2014 at 10:37 AM.