Then it requires a redesign on how they want us to get gear. Also, lets admit that we want that anyways.
The game should really fill any current groups missing someone, before they begin making brand new parties. Concerning roulette, all they have to do is make it so that you get a further modified bonus(you join in progress and fight only last boss) or the bonus isn't applied and you get another chance at a full run. Also, give the player some kind of bonus anyways, if I join in progress for brayflox, and have to run to the aiatar and heal the fight, and that's it, then give me a huge chunk of xp, to make up for not getting to do the whole dungeon.
There are plenty of dps that despair as soon as a tank/healer leaves, because "nobody joins in progress" and considering dps queues, that really sucks for them.
I like the idea of a tiered bonus system. +1The game should really fill any current groups missing someone, before they begin making brand new parties. Concerning roulette, all they have to do is make it so that you get a further modified bonus(you join in progress and fight only last boss) or the bonus isn't applied and you get another chance at a full run. Also, give the player some kind of bonus anyways, if I join in progress for brayflox, and have to run to the aiatar and heal the fight, and that's it, then give me a huge chunk of xp, to make up for not getting to do the whole dungeon.
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They managed to hide progress for CT, I'm sure they can do it again.
This is not the answer, since it created more problems.
I've always found it insane just how little priority is given to in progress groups. It seems at the moment that if somebody leaves a party mid run, its game over, you will very rarely (read: never, it seems) get replacements.
Given the roulette system, I think building in in progress runs would do more benefit than harm.
You must show no mercy-
Nor have any belief whatsoever in how others judge you-
For your greatness will silence them all! -Warrior Wisdom
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