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  1. #21
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Using cure feels useless with this high of an MP cost. You're digging your own grave using it or not.
    Ever thought about *NOT* using the highest level cure whenever a bee stings your tank?
    Or to kindly ask your Pugilist to kindly *goddamn use* his second wind?
    We were running the Darkhold just fine - but not out of MP...?
    (2)

  2. #22
    Player
    Xakk's Avatar
    Join Date
    Jul 2011
    Posts
    6
    Character
    Nico Chiquito
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I have to say that I agree wholeheartedly with you Noir. They have utterly ruined the game for anyone who felt like an accomplished mage before. Ok, so yeah, maybe the fact that THM could go out and solo most of the NM's was OP. But so what? I mean, their cure for that was to hit mages with a barrage of nerfs? And it isn't even about solo/duoing. I was just in a party of 3 50's taking on Cactuar Jack, and we all ran out of MP. And they made Siphon Mp a single target only spell, so there's no way to get it back while fighting. That is going to have a huge impact on raids and endgame parties. I get that they don't want the game to be too easy, but to have to micromanage everything to the point where one or two mistakes in a fight can ruin the entire experience...That's just ludicrous. I motion for them to lower the spells back to their regular mp cost, make siphon mp aoe again, put a trait for sale at the guilds for mp regen, or a combination of 2 of these. Otherwise, it just isn't fun to play a mage. And if no one wants to play a mage, who is going to heal you?
    (1)

  3. #23
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Otherwise, it just isn't fun to play a mage. And if no one wants to play a mage, who is going to heal you?
    ...
    We just ran through the Darkhold, and with 2 mages never-ever ran out of MP.
    We weren't even close to. Hint: Sometimes a cure 2 will do instead of a cura-ga 2
    if you kindly suggest your tanks actually USE the regenerative abilities they have at their disposal...
    (0)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    You said it right. You just ran a darkhold full party lvl 50 full equipped with the best equipments. You guys prolly had 6 melees and two mages. Great for you. Now you can farm as long as you want. I regret to tell you, that soloing, duo, trio, just doesn't work meaningfully in this game anymore. They wanted to please 30% of big clans and people with plenty of time to form parties, and spend 18 hours ventrilo. Great. They acOmplished that. What about the other 70% of userbase that doesn't have that time and just want to play solo and have some result? Or play with a brother in a duo? The reality is that this patch will cost them a lot. I bet that people are waiting for th next patch to readjust the mages mp and slow pace of melee. If nothing change, then Its time to say goodbye. If people wanted to have to play in a partie and belong to big clans 90% of the time, they would be playing lineage not ffxiv which was said to be solo friendly and not time consuming specially when you have to work to pay for the fees. When you start the pay to play, don't expect us 70% to stay and wait every 5min to sit to regen mp, and that, if you can actually kill anything since 3 spells and 3 heals leaves you dead if the enemy is alive. Maybe you can use normal attack. Yeah! 10 seconds or 30 seconds wait. Yes, using strategy you could solo few nm with one or two classes before the 1.18, buts that's expception to the rule as you need faction points to do that and stray nm are farmed 24/7 by clans. Create new content like the ones you did for the big clans, ie dungeons etc, but don't fuck with the other 70% to achieve that.
    (1)
    Last edited by Noir; 07-23-2011 at 10:16 AM.

  5. #25
    Player

    Join Date
    Jun 2011
    Posts
    33
    Sounds like they made end game challenging to me, which is kinda what i was hoping for, now we will have to use food and potions etc. for hard fights, which to me is kinda the point , end game should be hard.
    (0)

  6. #26
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Use potions, for both melee and mages. 1.18 indicates pretty clearly you are meant to use these now.
    -> Rewards with potions went from 1 to 5.
    -> Cheaply available from Companies
    The supply from alchemists should match the demand when people realizes this.
    (0)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by tymora View Post
    Use potions, for both melee and mages. 1.18 indicates pretty clearly you are meant to use these now.
    -> Rewards with potions went from 1 to 5.
    -> Cheaply available from Companies
    The supply from alchemists should match the demand when people realizes this.
    Using gamepad, explain how magically will you be able to use potion? Maybe I should ask the mob to wait till I pull my keyboard, grab the mouse , click the bag, click thE pot, select myself, and use it. Make potion useable first. The way it is doesn't work. And this macro system is so Hic up that doesn't work most of the time when you are being hit.
    (0)

  8. #28
    Player
    Ultradark's Avatar
    Join Date
    Jul 2011
    Posts
    39
    Character
    Ultradark Darkness
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    As for the auto-attack DoW part, they are going to fix it...at least they are planning to and i hope they do it quick.

    I haven't play End-game at the moment since i don't have high-ranked class, but at low ranks the only classes that you can do something to deal damage without the dull Auto-attack are COJ and ARC (haven't tried THM) where you actually control when you deal damage and not get screwed when your auto-attack miss and stay TP-less.

    I think they released this patch as a testing phase for the new Battle Mechanics and to balance the costs and damage of your abilities, the thing that made me get this though is that they only Implemented the core mechanic for Auto Attack and nothing more (increasing the damage depending on the weapon itself to balance it with the delay).
    For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
    Battle Reform Blueprint
    (1)

  9. #29
    Player
    retribution's Avatar
    Join Date
    Apr 2011
    Posts
    25
    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50
    ok i totally understanding your anger as a solo/duo/trio-er. however i do believe yoshi will do some tweeks also remember physical level will soon be abolished thus meaning changes to classes, such as more balance. now i don't know if you played 11 but you couldn't effectively party or anything with a red mage, now i believe a refresh element will be implemented however in the mean time for solo-ers there's quests all over eorizia however you spell it, granting exp rewards which totally makes me happy. i do believe the game was way to easy before people have everything 50 within a year, does that not tell you something? i understand they have no life (no offence) but in an imo you can't expect to be r50 so fast playing alone. unless your like a bst in 11, but even 11 took time to balance out and so will 14, i recently took a break and returned for this patch and i'm pleased i can't solo nearly everything as a mrd/thm skill set, again understand your disappointment but things will straighten up soon. in the mean time log mine fish craft before the economy crashes if your not pleased with DoW/DoM
    (0)

  10. #30
    Player
    retribution's Avatar
    Join Date
    Apr 2011
    Posts
    25
    Character
    Retribution Shadowwalker
    World
    Exodus
    Main Class
    Gladiator Lv 50
    ment without sorry
    (0)

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